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November Gathering & Cougar Attack

Posted by Ember on November 6, 2017 at 11:05 PM Comments comments (13)

Hi y’all! The next gathering is scheduled to take place this coming weekend, November 10-12th. In order to avoid having two back-to-back weeks with major character gatherings and events, I would like to combine this gathering with the final cougar hunt. As such, the gathering will commence and the clans, in full force, will hunt down the cougar and successfully kill it or chase it off the territories. This strategy of meeting for this purpose at the full moon could potentially be agreed upon by the leaders after the current small cougar hunt fails.

This battle against the cougar is bound to be hectic and confusing, so in order to control that to the extent I can, each clan should have fewer cats attending than usual. Therefore, eligible characters will be limited to warriors and apprentices, with no elders or queens in attendance. Medicine cats and medicine cat apprentices should also be on standby during the fight. No member should have more than one character from each clan attending. As well, please note that during the cougar fight, rules regarding powerplaying will be enforced more strictly. Be courteous of your other members while roleplaying so that everyone gets to have fun.

The clans should travel to Hawk’s Tree on Friday, the gathering will officially begin Saturday and the battle against the cougar should last at least one full day to ensure that members get a fair chance to participate. The medicine cat meeting will take place the following weekend (November 17-19th). At this medicine cat meeting, the leaders could potentially meet to discuss the terms of EarthClan and EclipseClan’s official recognition as well as the territory changes that will go along with that.

Monthly Meow LXV

Posted by Ember on October 28, 2017 at 11:25 PM Comments comments (5)

Hello everyone! I hope you’ve had a wonderful October. It’s certainly been an exciting month on the website, especially after a fairly tame September. In a unique plot point, the clans have been forced to band together to fight off a cougar invasion. Over the next month, the cougar will be run out and NightClan will reform under the new name EclipseClan and take over their former territory. Our number of members has also boomed over the past few weeks and I’d like to welcome all of the new members to the site once again. We’re happy to have you! However, to keep the site from becoming too chaotic, registrations will be closed soon. If you have any friends who want to join, make sure they do so within the next day or so. As well, it would be a great help if you guys would answer this quick one-question anonymous survey for me so I can prioritize the best advertisement avenues in the future.

The series of Monthly Meows comparing the canon series to this roleplay will continue in the near future with a discussion of the clans’ relationship to other animals. For this month, we’re lucky to have an examination of how our clans treat names from Kingfish:


As Ember discussed in Monthly Meow LVII, the naming of characters here on Warrior Cats of the Forest is often quite different from the traditional way shown in the original series. In the main four clans, names were based on appearance and possibly ability when a suffix was chosen (Ravenflight, for example, could be black like a raven, and given the suffix “flight” for being notably fast); in the tribe, names were chosen based on the first thing the mother saw as each kit was born (Brook Where Small Fish Swim, etc.); in SkyClan, characters kept their kittypet names and were given a suffix (Billystorm, etc.). With these details in mind, it is interesting to see how characters are named here on the site. There appear to be three categories: traditional, Kotodama, and rogue-style.

As explained, the traditional style involves naming kits at birth based on appearance. In some cases, it sounds strange, since, obviously, a kit does not look like bracken fern or a chestnut. However, these names are based only on aspects of their appearance, such as color: brown hued cats are typically named after a plant or a bird, white or grey cats are named after flowers, bodies of water, or mountain-themes objects like snow, stones, or cliffs; ginger cats are named after flames or foxes, and so on and so forth. Kits may also be named specifically after their colour, like Blue-, Brindle-, Yellow-, etc. Finally, they may be named after their build, size, or actions at birth such as Tall-, Short-, Mouse-, Bear-.

A rather unique and interesting style of naming is the Kotodama-like naming scheme. Kotodama is a Japanese term that literally translates to “spirit naming,” and refers to the idea that there are significant and perhaps supernatural powers inherent to words and names. For a pop culture example, if you’ve seen the movie How to Train Your Dragon, you may recall the main character claiming he was named Hiccup because it warded off bad spirits. Similarly, when naming a warrior, Kotodama names are chosen by the mother based on how the character is to be viewed by other characters in game: they are meant to be intimidating, or carry a powerful gravity . Examples of these names are Mudercrow, Kaiserstar, and the like. It’s not because when they were kits they were murderous or were dictators of the nursery, but because the name was intimidating or sounded very important, and gave them an importance by name rather than action. *In the same way, mothers can also name their kits something to promote something more positive such as Sweetfawn, Angelflight, or Sacredlotus, all of which sound soothing and powerful. Some names similar to these are Spirit-, Demon-, Seraph-, Cherubim- (for more spiritual names) or Blade-, Sword-, Dagger-, Lance-, and the like, *or for positive names: Gentle-, Heart-,Whispering-, and the like.

Finally, we have Tribe or rogue-style names.

Rogue-style names are pretty common among EarthClan and NightClan cats as they live closer to the heavily gang-populated areas. Most of these names come from things that the cats run into on a daily basis such as glass, wire, nails, bricks, and all of the other things you could find in a city. Similar to traditional naming, cats here are usually named after appearance, like Diesel could be a Classic American tabby with thick, black tabby stripes, or Glass could be a white or silver cat. In the same way, loners residing in the forests are most likely to be named after trees, rocks, bodies of water and other things found in the forest. Some rogues even have warrior-type names that resemble those of warriors, though prefix and suffix together form a pre-existing object such as Bumblebee, Razorwire, Springtrap, and so on.

What hasn’t been used but once, though, are the SkyClan name styles, with the exception of Noodlenose who belonged to a former member of this site. While there are characters named after human objects, none of them have kittypet names and warrior suffixes. Of course, these names do sound quite silly; things like Juliabreeze or Chesterheart have a cheesy ring to them. But it is interesting to note that most rogue names can be converted into warrior names, such as Periwinkle could become Periwinklegaze, or Rusty could become Rustyclaw, and so on and so forth.

All said, there are reasons behind every name, and artistic liberty should not be inhibited when it comes to naming characters. Even the Erins decided to venture into new territory when naming rogues and SkyClan characters, so why shouldn’t we?


Thank you again to Kingfish for writing this Monthly Meow! This is only our second user-submitted Monthly Meow, so if any of you would like to submit your own Monthly Meow, check out the Member Submitted Monthly Meows Blog Entry.


MoonClan

Apprentices:

Cherrykit, Thestralkit, Echokit, Graykit, Dusk-kit, Mottledkit, Pearkit, Splitkit, Ripplingkit, Orchardkit, Dutchkit, Everkit, Sugarkit: Early November

Snowkit: Late November

Warriors:

Swoop-paw, Narrowpaw, Insanepaw, Paranoidpaw, Franticpaw: Early November

Terrapaw, Singingpaw, Thunderpaw, Sevenpaw, Ghostpaw: Mid November

Silverpaw, Southpaw, Northpaw, Westpaw, Axolotylpaw, Phoenix: Late November

Deaths: Knightheart


EarthClan

Apprentices:

Smokekit, Grapekit, Moonkit, Jaykit, Melonkit, Thunderkit, Crescentkit, Wrathkit, Tousledkit, Loomingkit, Twistedkit, Flurrykit: Early November

Frostkit, Doekit: Mid November

Reedkit, Singingkit, Sevenkit, Shadowkit: Late November

Warriors:

Greypaw, Songpaw, Seapaw, Dewpaw, Lead, Amberpaw, Peachpaw, Timberpaw, Knightpaw, Mallowpaw, Flintpaw, Hollowpaw, Phantompaw, Hauntedpaw: Early November

Cranepaw, Firepaw, Tallpaw, Redpaw: Mid November

Maplepaw, Falconpaw, Dappledpaw, Hopepaw, Ivypaw: Late November

Deaths: Sinfur, Bluedragon


SunClan

Apprentices:

Rainingkit, Horizonkit, Skykit, Grimkit, Jackalkit: Early November

Pandakit, Pumpkinkit, Wildkit, Hoofkit, Eeriekit, Applekit, Caramelkit, Comingkit, Shadowkit: Mid November

Imhotep, Silentkit: Late November

Warriors:

Fawnpaw, Wildpaw: Early November

Crowpaw, Slatepaw, Frostpaw, Acornpaw, Dragonpaw: Mid November

Groundpaw, Nuclearpaw: Late November

Elders: Desolatestar

Deaths: Nighteagle


NightClan Rebels

Apprentices:

Black-kit: Mid November

Coolkit: Late November

Warriors:

Bullseye, Psych: Late November

Medicine Cat Apprentice: Wilson (Early November)

Elders: Briarpath, Spidersong

Deaths: Shasta

October Gathering & Medicine Cat Meeting

Posted by Ember on October 17, 2017 at 11:05 PM Comments comments (9)

Hi y’all! The next gathering is scheduled to take place this coming weekend, October 20-22nd. About 50 cats should attend the gathering from each clan. Leaders, make sure that each member with an eligible character in your clan has at least one character attending and try to have the invited character lists posted as soon as possible. The clans will travel to Hawk’s Tree on Friday, the gathering will officially begin Saturday, and the clans should return to their camps by Sunday evening. However, the gathering can go past that point if necessary. The medicine cat meeting will take place the following weekend (October 27-29th), following the same pattern.

During the gathering, the clans will discuss the recent cougar attacks and EarthClan (or possibly MoonClan, as they have faced the brunt of the attacks)  will call for all of the clans to work together to run out the cougars during the next gathering. This initial attempt at unity will descend into bickering, but as the clans get up to leave with no agreement made, a lunar eclipse will begin. The clans will interpret this as a sign that StarClan wants them to work together in fighting off the cougar and the leaders will begin to plan a trap in which every fighting cat will band together regardless of clan affiliation against the cougars.  There isn't currently a plan for the Medicine Cat Meeting, so those of you with medicine cats can play it by ear.

Rule Infractions & Penalties

Posted by Ember on October 9, 2017 at 9:10 PM Comments comments (4)

The goal of the many rules of this website can be sorted into two broad categories: atmosphere and website organization. Atmosphere includes issues like ensuring the community stays positive, cohesive and appropriate for all ages, and maintaining the general “feel” of our Warriors universe in terms of realism and continuity. Website organization includes issues like ensuring that there are clear divisions between in-character and out of character actions and spaces, keeping our various informational and interactive pages clean, up-to-date, and on topic.

Of course, I don’t expect members to follow every single rule all of the time. The rules are complicated and sometimes overwhelming for new members. Most of the rules that are broken are minor ones regarding forum organization, such as double posting or the requirement that all forum posts have some roleplaying, and that rule breaking is a result of new members uncertainty with the rules or older members forgetfulness. It would be absurd to harshly punish these infractions and as such the most common “punishment”- if it can even be called that- is a simple reminder. This is often sufficient to stop the rule breaking.

However, if the member continues to break minor rules or a more serious rule is broken (such as going over the character limit or mild swearing) that member may be issued a formal warning, with the threat of further disciplinary action if the member breaks the rule again.

If rule-breaking behavior persists or if a member breaks a serious rule, they could be given a penalty. Potential penalties include a lowered character limit, being blocked from certain aspects of the website, a temporary suspension, or a permanent ban. The moderators are only authorized to give reminders, all other disciplinary actions are decided upon by me. Instead, moderators’ main role is in helping with the administrative work of running the website and helping members with any confusion surrounding the rules or the website as a whole, and helping me monitor the atmosphere of the website. One rule that is never punished is the rule requiring that all members be active. Members who go inactive without warning are removed from the member page, but this is merely for the sake of organization and is not in any way a ban or penalty. Members who have been removed for inactivity are welcome to rejoin at any point.

Lowered character limits are the most common penalty and are usually given to members who have proved incapable of maintaining their characters, either by failing to post to the Character Updates Page when required or repeatedly breaking their base character limit. The lowered character limit is only enacted for a set amount of time (usually one month) and when that time has passed, the member’s character limit will return to 20 in the hopes that they will have learned to effectively manage their characters.

Being blocked from certain aspects of the website, usually the art or video pages, results when a member has repeatedly or seriously broken rules that only pertain to that part of the website. For example, if a member attempts to pass off other’s artwork as their own or repeatedly fails to cite their references on the art page. This penalty also is only in effect for a certain amount of time, ranging from two weeks to two months depending on the severity of the infraction.

Entering the territory of more severe rule infractions, suspensions are implemented when a member continues to breaks a serious rule (such as appropriateness, clear powerplaying, or bullying) or continues to break less-serious rules after previous disciplinary action. Suspensions range from one day to one month in length, depending on the severity of the rule infraction.

The most serious, and most rare, penalty is a total ban. Only in instances where a member has repeatedly or seriously broken a serious rule of the website (multi-accounting or bullying, for instance) are members asked to permanently leave the website.

I explain these penalties not to scare you, but in the hopes that it will ease some fear or confusion about the repercussions of rule-breaking. There really is no need to panic if a moderator reminds you about citing your doll-maker source, or if you get a message asking about discrepancies between your clan lists and the official clan pages. The moderators and I aren’t out to get you, rather, we are trying to maintain the atmosphere and organization of the website. All rule infractions are handled with the goal of creating a positive community and considered in the context of a member’s prior behavior, as well, the time between rule infractions is also considered. For example, if you accidentally went over your character limit for the first time five months ago, and then accidentally did so again, the space between these two rule infractions will result in a more lenient response than if the two infractions occurred a week apart. We also aren’t personally upset with you, most of the time we handle rule infractions it’s a routine encounter or we’re upset with ourselves for not catching a problem before it came to fruition.

Neither should there be fear about reporting other members’ rule breaking to the website staff. It’s likely that nothing more than a warning will be issued, and if there is any potential for hurt feelings, it’s best that the moderators and I be able to step in and facilitate conversation before whatever is happening gets out of hand. We do our best to keep tabs on what is going on, but we can’t be everywhere at once and members are an invaluable resource in helping us ensure the rules are enforced. If you ever notice rule-breaking-be it major or minor, something very clear or even just a suspicion of something fishy going on- please tell one of the moderators or myself. If you would like to report anonymously, you can use the “Contact Us” box on the Help Page and simply leave the name and email address fields blank.

If you do end up receiving a penalty that you feel was decided upon without full or was otherwise unfair, you are always free to respectfully explain what happened and why you believe your actions were misconstrued. There is no guarantee that the penalty will be lightened, but we understand that we don’t always get things right and your concerns will be taken into account.

Ultimately, the most important thing to keep in mind is that the moderators and I are here to help you and make certain that everyone’s having a good time. We don’t like to have to handle rule infractions and if it were up to us, everyone on the website would always be having fun and tensions would never arise. Unfortunately, where there are people, there are going to be disagreements and mistakes made, and thus we have to enact and enforce guidelines for the community.

 

Monthly Meow LXIV

Posted by Ember on October 1, 2017 at 3:05 AM Comments comments (8)

Hello everyone! It’s been a fairly subdued September as members got back into the rhythm of a new school year and a Webs-wide glitch caused the Recent Forum Posts and Recent Activity sections to stall. I’ve been in contact with Webs about this issue and they are working to resolve it, so hopefully everything will be up and running soon. In-game, a murder mystery has emerged in EarthClan following the mysterious death of Pantherfang, and the leaders of all the clans have begun making overtures toward peace. This will likely cause an adjustment in how we approach the EarthClan territory transition and the creation of EclipseClan, which you can share your thoughts on here, the new Plot Planning Blog Entry.

Unfortunately, this past month has also been marked by a number of member-member conflicts. Out of respect for the privacy of the members involved, I will not be going into detail about what occurred, but I do want all of you to know that the staff and I are working on ways to improve communication with the community of this website so these kinds of conflicts are not able to fester unresolved for so long in the future. Please, if anything is worrying you, don’t hesitate to reach out to me or one of the moderators. We can be reached through private messages here, through the [email protected] email, or through the “Contact Me” box on the home page. In the latter option, only the message itself is required, so you can anonymously send in feedback or concerns.

We do our best to avoid situations like these and I personally strive to be as fair as possible, but unfortunately I don’t often know everything that is happening on the website and can struggle to uncover bullying cases when they happen, or respond gracefully when they are uncovered long after happening. I would love to hear your thoughts on how the staff and I can improve the atmosphere of this website and prevent any future bullying cases, so, if you have any suggestions or criticisms, don’t hesitate to reach out to me or one of the moderators.

As well, a guide on how rule infractions are handled is in the works, which should clarify and, I hope, put to rest some members’ fears about reporting when other members break rules, or when they unintentionally do break rules themselves.

For this month’s Monthly Meow, I’m doing something a little bit different: a monthly meow about monthly meows!

So far, there have been 63 monthly meows, of which all but the first five are still on the website. Unfortunately, those first five appear to be lost completely, as they’re also missing on my hard drive and were never saved to the Wayback Machine. Most monthly meows follow a handful of topics: housekeeping (12 monthly meows), getting to know each other (6 monthly meows), rule changes (4 monthly meows), StarClan/Dark Forest roleplaying events (3 monthly meows), leader descriptions (3 monthly meows), demographics overviews (7 monthly meows), website history and fun facts (8 monthly meows), roleplaying and miscellaneous tips (5 monthly meows), and comparisons between canon and WCF books (6 monthly meows). There are a few oddballs to this rule, such as Monthly Meow XXXVII: stories elders tell their kits, or Monthly Meow XLI: user submitted questions and answers, but overall this trend stands. There are also a few monthly meows which fit more clearly into series of blog entries outside of monthly meows. For instance, Monthly Meow LV is my response to all the survey submissions from the third biannual member survey. Other responses to these submissions were all in separate blog entries, such as in this entry from May 2017.

As with many other things around this site, monthly meows developed haphazardly. The first monthly meows were first published in 2012, three years after the start of the website. They were first intended to help me out with housekeeping, which is reflected in the fact that up to Monthly Meow XII, housekeeping did compose the greatest portion of each newsletter. The first truly newsletter-style monthly meow complete with a ceremony list and plot summary came out in Monthly Meow X, in 2013. The 13th monthly meow marks the point where the monthly meows started to take up more specific and varying topics, and was followed by monthly meows on rule changes, the first StarClan and Dark Forest roleplaying event, and even a very long, rambling, poorly edited advice article for other site owners.

In 2014, monthly meows began to clearly resemble the format I use today. Monthly Meow XXI, published on March 2nd, was the first demographics overview. The last monthly meow of that year, Monthly Meow XXXI, was the second demographics overview, which started the first intentional series of monthly meows I’d written. Later that year, I updated the leader descriptions originally published in 2013, then followed up with a third and fourth demographics overviews. By 2016, most monthly meows fit into some sort of series and I began to write them with an eye toward how each monthly fit into earlier series. At this time, it became common place to discuss the connection between monthly meowed and hyperlink earlier monthly meows in each new newsletter’s introduction. Throughout 2017, most monthly meows have fallen into one specific series: comparing the canon series to Warrior Cats of the Forests.

In April I posted a blog entry announcing that I would begin accepting member submitted monthly meow, and so far one has been submitted and posted, and a second one is waiting to come out in a month or two. I am still accepting submissions, however, and if you have an idea for a monthly meow you want to pitch to me, I’d love to hear it. For more information about member submitted monthly meows, check out that blog entry.

MoonClan

Apprentices:

Palekit, Daggerkit, Mistykit, Fallowkit, Eastkit, Laurelkit, Gentllekit, Riverkit, Reedkit: Early October

Cariboukit, Mulekit, Dapplekit, Violetkit, Frecklekit, Patchkit, Applekit: Mid October

Alluringkit, Crescentkit, Stormkit, Cloverkit, Bunnykit, Mousekit: Late October

Warriors:

Riverpaw, Flamingpaw, Enchantingpaw, Candlepaw, Mammothpaw: Early October

Autumnpaw, Pigeonpaw , Swanpaw, Tigerpaw: Mid October

Swallowpaw, Cliffpaw, Asterpaw, Amberpaw, Ivypaw: Late October

Medicine Cat: Foxpaw (Late October)

Elders: Mamelukefang, Knightheart

Deaths: Honeyflame, Prairieowl


EarthClan

Apprentices:

Pantherkit, Brackenkit, Midnightkit, Stormkit: Early October

Dapplekit, Stormkit: Mid October

Jasminekit: Late October

Warriors:

Icepaw, Galepaw: Mid October

Stormpaw, Ashpaw: Late October

Deaths: Endlesstears,


SunClan

Apprentices:

Quailkit, Mothkit, Caninekit, Silverkit , Badgerkit: Early October

Warriors:

Rockpaw, Tumblepaw: Early October

Duskpaw, Vanishingpaw, Sparrowpaw, Greypaw, Pumpkinpaw: Mid October

Elders: Nighteagle,

Deaths: Rabbit-tail


NightClan Rebels

Apprentices:

Azurekit, Skykit: Early October

Risingkit, Mistykit, Swiftkit, Fallingkit, Littlekit: Late October

Warriors:

Queenpaw: Mid October

Nightpaw, Totalpaw, Jaypaw, Goldenpaw, Birchpaw: Late October

Elder: Shasta


DawnClan Rebels

Deaths: Antvenom

Plot Planning

Posted by Ember on September 29, 2017 at 10:40 PM Comments comments (48)

Hi guys!

Recently there’s been some talk of deviating from our original plan to move EarthClan into DawnClan’s former territory and EclipseClan’s formation as outlined on the Planned Events Section of the History Page, toward a more peaceful route.

Either way, I think the most important thing is that whichever way we want to go, we should start actually heading that direction. The plot has been disappointingly stagnant lately, and we could risk losing all momentum with this plot if we don’t act fast.

 

Halloween Event

Posted by Ember on September 29, 2017 at 8:20 PM Comments comments (9)

Hello everyone!

This October we will continue our tradition of opening StarClan and Dark Forest threads to celebrate Halloween. The threads will be opened the week preceding Halloween (October 24th through November 1st). Other than the exceptions listed below, all other rules of the website apply to these threads.

  1. StarClan and Dark Forest cats cannot interact with living cats; events in the StarClan and Dark Forest threads cannot affect the living cats in any way.
  2. StarClan and Dark Forest cats can be fully aware of events in the living world and cannot be injured or killed, but cannot have other powers. There can be no prophecies given in StarClan or Dark Forest threads.
  3. Members who do not have any StarClan or Dark Forest cats may create one character to play in these threads. Do not post these StarClan or Dark Forest characters to the Character Updates Page.
  4. Characters must have belonged to their owner at their time of death. Note: if a character that originally belonged to you was posted as up for adoption and never claimed, you did not have ownership of them at the time of their removal from the pages and therefore cannot play the character in the StarClan and Dark Forest threads.
  5. StarClan and Dark Forest cats remain the rank they were at the time of their death

September Gathering and Medicine Meeting

Posted by Ember on September 4, 2017 at 11:35 PM Comments comments (5)

Hi y’all! The next gathering is scheduled to take place this coming weekend, September 8-10th. About 50 cats should attend the gathering from each clan. Leaders, make sure that each member with an eligible character in your clan has at least one character attending and try to have the invited character lists posted as soon as possible. The clans will travel to Hawk’s Tree on Friday, the gathering will officially begin Saturday, and the clans should return to their camps by Sunday evening. However, the gathering can go past that point if necessary. The medicine cat meeting will take place the following weekend (September 15-17th), following the same pattern.

The upcoming plot is fairly uncertain at this point, as is the identity of the new clans. To share your thoughts on these, please comment on the New Clans Planning blog entry and the Plot Planning Page. As well, I hope to get about 15 more votes on what the new clan should be named. If you haven’t yet voted, please do so here.

 

Plot Planning

Posted by Ember on August 27, 2017 at 12:35 PM Comments comments (55)

A week and some change ago we voted to keep EarthClan and add a new clan to the website. While this new clan won’t be able to actually come together until we have EarthClan moved into DawnClan’s territory, we should start planning for the new clan now so we know what they want to be when they are formed. This blog entry is designated to specific in-game events, so if you want to share your ideas on what this new clan should be in terms of personality and name, check out the New Clans Planning.  A poll regarding what the new clan's name should be can be found here.

No specific events have been agreed upon for the overall plot, only the general arc that EarthClan will be pushed into DawnClan’s old territory before a final battle occurs and MoonClan, SunClan, and the rebels will abandon their attempts to destroy EarthClan. Why exactly this shift in goal will happen hasn’t been decided, though there is discussion that an eclipse could be interpreted as a sign of StarClan’s disapproval.

So, here are a points we need to address:

  • How and when should we move EarthClan solely into DawnClan’s former territory?
  • How should we proceed in-game with creating the new clan?
  • Why will MoonClan and SunClan give up on returning EarthClan to NightClan and DawnClan, and will an eclipse somehow be involved?

Monthly Meow LXIII

Posted by Ember on August 27, 2017 at 1:55 AM Comments comments (4)

Hello everyone! I hope that y’all are enjoying the last few days of summer. This past month on the website have been very exciting, with everything from a full-scale battle to a vote over whether to create an entirely new clan occurring. This next month is likely to be just as hectic as we follow through on moving EarthClan into DawnClan’s territory and keep working on the new clan. Unfortunately, conversation over where to take the plot and what we want the new clan to be has slowed over the past few days. I hope this Monthly Meow comparing our previous four clans to the canon clans will give you some ideas about what we should mold the new clan and EarthClan into.

First, I have some announcements and reminders. Over the past few days I’ve stumbled across a number of websites that have taken content from this website, usually from our home page. If you ever see anything that looks copied from here and left alone or only slightly edited, please report it to me. As well, if you want to make a spin-off website or incorporate some ideas from this website into your own roleplay, please contact me so we can make the sites official affiliates and make sure everyone’s work is respected. As well, I’ve noticed that a handful of our high ranking characters haven’t been very active. If you haven’t been getting online, have a medicine cat or other high ranking characters, and want to keep that character, please make an effort toward staying active. I won’t be demoting any characters for the next week, but after that grace period any high ranking character who belongs to a member who hasn’t been online in two weeks without giving me a heads up will be removed. Lastly, when you upload doll maker images, always clearly cite both the artist name and where you got the image from.

Onto the fun part! This Monthly Meow is part six of the series comparing the canon universe to Warrior Cats of the Forest and bounces of June’s discussion of the clans’ territories to comparing the individual clans to each other. Previous topics in this series included The Warrior Code, naming conventions, demographics, the living clans’ relationship with their dead, and a general overview of all of our clans in comparison to all of the canon clans. As in the previous Monthly Meows, I used the Avon paperback 2004 American edition of Into the Wild, my sketchy memory of the rest of the books, and the Warriors Wiki to write this, so if you see anything inaccurate please speak up. As well, The Warrior Cats canon universe is notoriously riddled with contradictions and continuity errors and is far beyond the scope of these newsletters, so I’ve limited these Monthly Meows to primarily focusing on the first six books published (Into the Wild-The Darkest Hour). Please note that my discussion of SkyClan will be particularly dubious, as I’ve never read a book that included SkyClan so that paragraph is based solely off of the Warriors Wiki. If I got something wrong, please speak up so I can correct it.

While I’ve always noted the similarities between the clans of this website and the houses of Hogwarts- brave, cunning, compassionate, and intelligent- comparisons to the canon clans has been going on since the website first began. For as long as we had the four clans, each sharing some traits with a canon clan, there is some perception of our clans having direct canon counterparts. In this monthly meow, I will examine each of our clans and the similarities and differences between them and the canon clan or clans which they most resemble.

MoonClan could be best compared to ThunderClan, though they share some traits with SkyClan. Both MoonClan and ThunderClan live in thick woodland and are strong hunters who prey on a variety of rodents and birds. ThunderClanners have the unique skill of hunting and fighting in dense undergrowth, a skill shared by MoonClan. However, ThunderClan’s personality diverges from MoonClan in that MoonClanners generally respect the other clans’ boundaries and soverignty, while ThunderClan can act rather paternalistically toward the other clans. Also unlike MoonClan, ThunderClan claims no special connection to StarClan and the foundation of the clans, but does often have a holier-than-thou attitude toward the other clans.

SkyClan is the only clan to not appear in the first series, as they were forced to leave the clans’ territories in an ancient time when their territory was taken over by twolegs. Modern SkyClan was founded away from the others clan’s territories in a rocky ravine, and SkyClan warriors are noted for their strong jumping and climbing ability, as well as the rough paw pads that allow them to walk across rocky surfaces unhurt. While MoonClan lacks the exceptional jumping ability and tough paws, they are the best climbers of the clans and have some attack moves involving climbing trees or otherwise using them to their advantage. Unlike MoonClan, SkyClan has been forced to be exceptionally forgiving of unusual cats and accept an adapted way of life unlike the other clans in which they have a handful of “daylight-warriors” who work for the clan during the day but return to their two-leg owners at night. MoonClan’s history has pushed them in the opposite direction, toward intolerance of cats who do not fit into the mold of an ideal warrior.

NightClan, meanwhile, could be considered something of a mix between ShadowClan’s personality and BloodClan’s history. Unlike NightClan, ShadowClan has a marshy forest territory and only supplement their freshkill pile with scavenged food, rather than using it as their primarily food source as NightClan does. Like ShadowClan, NightClan is proud to the point of arrogance and their small, sparse territory results in their ferocity, which occasionally manifests or is unfairly thought of as pure greed and blood-lust. While ShadowClanners have exceptionally sharp senses that allow them to hunt at night, NightClanners’ senses are dulled by the city and are generally poor hunters. In fact, Tigerstar comments in The Darkest Hour that walking through the city is akin to being deaf, blind, and lame.

BloodClan is not a true clan, but rather a loosely organized collection of alley cats living in a city. BloodClan cats are required to live alone, even apart from their immediate families, and they do not follow The Warrior Code. As a result, they have no medicine cats and cats who cannot hunt for themselves do not receive aid, even kits and elders. Like NightClan, BloodClanners are all highly trained fighters who rarely show mercy to others and feed primarily on two-leg trash. The city contains a much higher concentration of cats than the city clans, which makes prey scarce even with the abundance of scavenged food. This is not the same on our website, where NightClan shares an approximately equal share of territory with the rest of the clans and has roughly the same number of cats.

While DawnClan and RiverClan share several surface-level attributes –namely, their ability to fish and love for water- their clan personalities differ. DawnClan was started on a foundation of creating a peaceful clan, but RiverClan had no such beginning and RiverClanners are notoriously quick to take offense and their ready food supply makes them ferocious fighters year-round, when the other clans are suffering from malnutrition. Despite this difference, both clans are occasionally perceived by their neighbors as being needlessly stubborn and lazy. While I was designing DawnClan, I intentionally took a handful of small attributes from RiverClan that I believed also applied to DawnClan. Some of these include how DawnClanners’ thick, glossy coats help them swim and the occasional two-leg who mistakes a pretty DawnClanner for a kittypet.

SunClan has the most in common with their canon “counterpart,” WindClan. Both clans live in open grassland, are known for their love of open spaces, prey primarily on rabbits, and sleep in an open clearing. Both clans are also notably loyal and intelligent, but occasionally quick to flee and cautious about entering conflict. However, unlike SunClan, WindClan has an intimate knowledge of two-legs from seeing them on farms and have ranks of cats who specialize in building and navigating underground tunnels. WindClan also claims a special connection to StarClan that SunClan does not, as they are the nearest canon clan to the Moonstone and believe that as they always have unobstructed views of the stars, they are the most physically and spiritually close to their ancestors. On our website, MoonClan claims to have the strongest connection to StarClan, due to their history as the first clan and their proximity to the Moonstone.

While I could have gone on and on about the intricacies of comparing our clans to the canon clans, I tried to keep this monthly meow to the point. If you think there’s anything important or interesting I left out, please comment below, I’d love to hear all of your thoughts! I hope to update this Monthly Meow in a few months when the dust settles around the new clans, comparing them to the canon clans as well.


MoonClan

Apprentices:

Rowankit, Silk-kit, Narrowkit, Insanekit, Paranoidkit, Asylumkit, Frantickit: Early September

Stormi, Terrakit, Singingkit, Thunderkit, Risingkit, Sevenkit, Ghostkit, Sparrowkit, Thunderkit, Oak-kit, Talonkit: Mid-September

Bearkit, Northkit, Silverkit, Amberkit, Featherkit, Southkit, Sturmkit, Northkit, Westkit: Late September

Warriors:

Heronpaw: Early September

Silverpaw, Autumnpaw, Crimsonpaw, Leafpaw, Owlpaw, Jaggedpaw, Glacierpaw, Kaiser II, Cinderpaw, Callingpaw, Shellpaw: Mid-September

Dazzlingpaw, Splashpaw, Heavenpaw, Thornpaw, Foxpaw, Lionpaw, Falconpaw, Riverpaw, Moonpaw, Jaypaw: Late September

Elders: Honeyflame, Witheredflame

Death: Kaiserstar


EarthClan

Apprentices:

Frigidkit, Amberkit, Malicekit, Peachkit, Timberkit, Knightkit, Mallowkit, Flintkit, Hollowkit, Phantomkit, Hauntedkit: Early September

Hallucinatingkit, Cranekit, Firekit, Tallkit, Redkit: Mid September

Maplekit, Black-kit, Blazingkit, Falconkit, Dappledkit, Hopekit: Late September

Warriors:

Hawkpaw, Nightpaw, Legendpaw, Meadowpaw, Risingpaw, Young Eagle, Foxtail Grass: Early September

Tigerpaw, Vixenpaw: Mid-September

Exambientpaw, Brokenpaw: Late September

Medicine Cat: Spiritpaw (Early September)

Elders: Endlesstears

Deaths: Lionwhisper, Pantherfang, Threekings


SunClan

Apprentices:

Pantherkit, Wildkit; Early September

Crowkit, Slatekit, Frostkit, Meadowkit, Snakekit, Acornkit, Cragkit, Dragonkit: Mid-September

Brightkit, Nuclearkit: Late September

Warriors:

Red Cloud, Daisypaw, Variety of Flowers, He Fights, Races Eagles, High Backed Wolf, Standing Elk: Early September

Apep, Nephthys: Mid-September

Bloomingpaw, Burningpaw, Downwardpaw, Robinpaw, Distant Thunder: Late September

Deaths: Doehunter, Gorsepelt


NightClan Rebels

Warriors:

Wildpaw, Darkpaw, Fallenpaw: Early August

Deaths: Belarus


DawnClan Rebels

Elders: Antvenom, Prairieowl

New Clans Planning

Posted by Ember on August 18, 2017 at 5:05 PM Comments comments (79)

Update: a formal poll regarding the new clan's name can be found here. Once you complete the poll, there will be an option to "see previous responses" that will let you see where everyone else is standing. If it's close or we get a bunch of "other" responses, we could potentially re-poll.

The vote on what to do about EarthClan closed yesterday, with those in support of keeping EarthClan and forming a new clan receiving the most votes. While this new clan won’t be able to actually come together until we have EarthClan moved into DawnClan’s territory, we should start planning for the new clan now so we know what they want to be when they are formed.

Please limit discussion of how we will form this clan to what immediately affect the clan’s identity. Keeping plot-planning to the actual Plot Planning Blog Entry will help us keep on-topic here as we focus on building up two new clan identities. As well, this is not the place to discuss who will be the leader of the new clan. I will decide who it will be using our usual criteria and announce the new leader and deputy closer to when the clan is formed. The best thing you can do now to increase your chances is participating actively in this blog and following the suggestions on the How Leaders and Deputies are Chosen.

I think the best way to go about this would be to see what the established clans are based on, and then use that as a framework for building EarthClan and the new, still unnamed clan. So, here is more or less what I believe each clan identity boils down to.


MoonClan

  • Proud/arrogant, honorable, and courageous
  • Conformist and the most nationalistic clan
  • Moderately skilled hunters and fighters
  • Highly value discipline; regimented day to day lives; strict clan hierarchy
  • Suspicious of outsiders
  • Strong belief in StarClan and The Warrior Code

NightClan

  • Cunning, fierce, and ambitious.
  • Individualistic
  • Strong fighters but weak hunters, mostly scavenge for food
  • Loose clan hierarchy and administration, with a low value placed on discipline
  • Very accepting of outsiders
  • Weak belief in StarClan and in the value of the Warrior Code

DawnClan

  • Peaceful, compassionate, and forgiving.
  • Individualistic with low value on discipline
  • Moderate hunters and weak fighters, have the unique skill of fishing
  • Paternalistic leadership style with a flexible hierarchy and a Leisurely day to day existence
  • Moderately accepting of outsiders
  • Moderate belief in StarClan and generally follow the Warrior Code

SunClan

  • Cautious, intelligent, strive to embody “clan before the individual.”
  • Value teamwork and place little stock in the individual; conformist
  • Strong hunters but weak fighters
  • Strict leadership style and hierarchy, highly demanding expectations of warriors
  • Suspicious of outsiders
  • Moderate belief in StarClan, but follow The Warrior Code to the letter.


Based on those facts, here’s one direction we could potentially go with the new clans, assuming that EarthClan ends up in DawnClan’s old territory and the NightClan rebels resettle in NightClan’s old territory and form the new clan.


New Clan (Possible names: EclipseClan, SkyClan, CometClan, GalaxyClan, NovaClan, MeteorClan, NebulaClan, please suggest more)

  • Resourceful, fierce, domineering
  • Individualistic
  • Strong fighters but weak hunters, mostly scavenge for food
  • Rigid clan hierarchy and administration, with each rank asserting themselves over lower ranks
  • Moderately accepting of outsiders. Only accepts those who they deem strong enough, or alternatively, those who actually seem committed to their clan. Expect all outsiders to assimilate into clan life.
  • Weak belief in StarClan, but a high degree of value in Warrior Code

EarthClan

  • Tolerant, compassionate, and grounded
  • Individualistic with low value on discipline, strives to encourage each cat’s strengths rather than make a uniform
  • Moderate hunters and weak fighters, have the unique skill of fishing
  • Paternalistic leadership style with a flexible hierarchy and a Leisurely day to day existence
  • Very accepting of outsiders
  • Extremely variable beliefs in StarClan and the Warrior Code


Of course, this is only one way to go about it, and I want to hear all of your thoughts on which direction we should head in to creating these new clans.

Gathering & Other Events

Posted by Ember on August 13, 2017 at 11:05 PM Comments comments (24)

Hello everyone! The next gathering is scheduled to take place this coming weekend, August 18-20th. About 40 cats should attend the gathering from each clan. Leaders, make sure that each member with an eligible character in your clan has at least one character attending and try to have the invited character lists posted as soon as possible. The clans will travel to Hawk’s Tree on Friday, the gathering will officially begin Saturday, and the clans should return to their camps by Sunday evening. However, the gathering can go past that point if necessary. The medicine cat meeting will take place the following weekend (August 25-27th), following the same pattern. The upcoming plot is very uncertain, so there isn’t anything specific planned to happen during these events.

I plan on closing the vote on the future of EarthClan on Thursday the 17th so we can plan where we want to take the plot. There’s more information about that vote on the Plot Planning Page and if you haven’t voted yet, please do.

 

Plot Planning

Posted by Ember on July 29, 2017 at 3:00 AM Comments comments (95)

Hello everyone! If you aren’t up to date on what we have planned for the roleplay over the next little while, please check out the Planned Events Section of The History Page.

While the recent log-in glitch set us behind, we’re still on track to have the battle start this weekend. I currently have an EarthClan patrol going to steal food from SunClan’s territory, which as planned should prompt Desolatestar to call in MoonClan and go forward with the attack. EarthClan will win this battle by splitting up the attackers and ambushing them, but we haven’t decided what should happen following EarthClan’s victory and if y’all agree, that’s where we should focus most of our attention during this plot planning discussion.

 

Enemy Animals Guide

Posted by Ember on July 29, 2017 at 2:35 AM Comments comments (7)

There’s a reason why the first line of the code requires that cats defend their clans, even if their lives: the life of a warrior is dangerous. While starvation and fights with the other clans are constant threats, clan cats also come across a variety of dangerous animals in their day to day lives. While sometimes these enemies can be allowed to go about their lives, others must be confronted and killed or chased away, and others even hunted for food.

This guide to Warrior Cats of the Forest enemy animals is by no means inclusive of all species found in the clans’ territories, nor should encounters with many of these animals be common, but is meant to show the variety of animals cats could encounter and to show how enemy animals in our Michigan territories varies from that in the canon books.

For more information about the species our clans interact with, check out the Herbs Guide and Prey Guide. A map of the territories can be found on The Clans Page. All references are listed at the bottom of this guide. As always, if you have any suggestions for corrections or additions, please message me.


Snakes


Blue Racer

Description: A 4-6 foot long snake with a gray or blue body. Their head is darker than their body. They are alert and active, and can climb into bushes and trees to escape predators and have been rumored to also use these skills to attack kits. While they do bite when threatened, this species is not venomous.

Location: Blue racers live in thick vegetation and are therefore most common along the MoonClan-DawnClan border.


Black Rat Snake

Description: A 4-8 foot long snake with whiny black scales. This is the largest snake found in the clans’ territories and are skilled climbers and known thieves of clan prey. While they are not venomous, they are very strong and a well-placed strike can kill a cat.

Location: These snakes live in woodlands, and are therefore found mostly in Dawn- and MoonClan territories, but are occasionally spotted in The Abandoned Barn of SunClan’s territory.


Eastern Massasauga Rattlesnake

Description: A 18-30 inch long snake with a thick, brown body covered in large dark brown blotches. Their head is wide and triangular and their tail is adorned with rattles. This is the only native venomous snake found in the clans’ territories and has been known to kill cats.

Location: commonly inhabits Snake Gorge.


Northern Water Snake

Description: A bluish-grey 2-4 foot long water snake with dark bands or blotches.

Location: These snakes prefer the shorelines of streams and are there found most commonly along the river, especially in DawnClan territories. They are strong swimmers and eat frogs and fish. While they are not venomous, they are known to bite if cornered.


Ring-necked Snake

Description: A small black or grey snake with a yellow ring around its neck and a plain yellow body.

Location: These snakes are slightly venomous and live along Snake Gorge, hiding under rocks to stay away from the sun and feeding on salamanders and other snakes.


Birds


Bald Eagle

Description: A large eagle with chocolate brown body and wings, white heads, and a long, bright yellow, hooked beak.

Location: This bird is rarely found near the clans, as the river is too small to be home to their preferred prey. However, when they are spotted, it is along Snake Gorge or nesting in MoonClan’s pines.


Broad-winged Hawk

Description: A small raptor with broad black and white bands on their tails, a dark brown back and a chestnut chest. The underside of their wings is white, with a striking black band along their edge. They compete with the cats for food and are a threat to small, unattended kits.

Location: Found in the thick forests of northern MoonClan during green-leaf.


Canada goose

Description: A big, black-necked goose with a white chinstrap, a tan breast, and a brow back. These birds can be very aggressive when threatened and while it’s rare that they will kill a cat, they can seriously injure cats with their sharp, strong beaks.

Location: These birds land in SunClan territory in giant flocks while migrating, making them a common seasonal pest.


Northern Harrier

Description: A long-tailed hawk with a white rump patch and a distinct, low “wobbly” flight style. They hunt rodents and other small creatures, and have been known to dive for unprotected kits or even a full grown cat when prey is scarce.

Location: A common sight over DawnClan and SunClan territories.


Osprey

Description: A large raptor with brow upper feathers and white under feathers. They prey only on fish and have long talons to keep hold of their prey, as well as a distinctive wing posture to help them dive. Ospreys do not target kits, but if harassed by over-daring apprentices, they have been known to strike back.

Location: These birds nest in the pine groves along the southern edge of MoonClan’s territory.


Peregrine Falcon

Description: a crow-sized bird with slate-grey feathers and a beige underbelly. They require large open areas for hunting and are known for their impressive dives, which make them especially dangerous to the kits of SunClan.

Location: these birds nest along Snake Gorge and hunt over SunClan territory.


Short-Eared Owl

Description: a medium-sized owl with rounded head, broad wings, and a short tail. They are brown and spotted white, with pale underwings. Unlike many other birds, they reside in the clans’ territories year-round, and are especially threatening to cats both directly by stealing kits and indirectly, by competing for prey, during leaf-bare.

Location: These birds prefer large, open grasslands and are therefore commonly spotted along the eastern reaches of SunClan’s territory.


Mammals

Beaver

Description: a large semiaquatic rodent with a large, paddle-shaped tail and a thick layer of fat under their skin. Their dark-brown fur is coarse and waterproof. They are primarily active at night and prefer to stay in the water. Beavers’ lodges create pools so deep they do not freeze solid in the winter, but disrupt the flow of the river in the process which can diminish cats’ food supplies. While beavers are herbivores, they have very strong, sharp teeth and similar claws that can be dangerous to cats who attack a beaver or attempt to run them away.

Location: Beavers occasionally construct lodges out of mud and sticks along branches of DawnClan’s portion of the river.


Black Bear

Description: a medium sized bear with dense black fur. These bears have sharp senses as well as the ability to swim and climb, are active throughout the day and night, and hibernate through the winter. They mark their territories by clawing bark off of trees. While bears are unlikely to attack a cat unprovoked, an attack is almost an assured death sentence for a cat who doesn’t immediately flee. Thankfully, black bears are a rare sight as far south as the clans are.

Location: a bear may turn up at any part of the forest territories and may even explore the fringes of NightClan or SunClan.


Brown rat

Description: A brown or grey rodent with a body up to a foot in length, with a tail of a similar size. They have acute hearing and sense of smell and can be fierce fighters when threatened. They are capable of swimming, digging, and can squeeze through any hole smaller than their skull. This makes them difficult to catch, but their sheer number, especially in the city, makes them a common prey.

Location: Brown rats are found throughout the territories, but are especially common in NightClan.


Cougar

Description: a large, slender cat with round ears and a tawny pelt. Unlike other big cats, cougars cannot roar, but rather emit cry-like hisses, grows, and chirps similar to those of domestic cats. However, the domestic cats of this website cannot understand the language of a cougar. Cougars’ ambush strategies make them dangerous hunters and they will attack a cat who strays too close to them. A clan cat, no matter how skilled, cannot hope to fend off a cougar and only in the most desperate of situations would a large patrol be sent to chase one off. Otherwise, they must wait for the cougar to move on away from clan territories.

Location: Cougars can be found in all of the forest territories and occasionally stray into the edges of NightClan. However, they prefer thickly forested areas and are therefore most likely to travel through MoonClan.


Coyote

Description: a small wolf-like animal with predominantly light grey fer, interspersed with black, white, and red patches. They have longer ears than a wolf, as well as a thinner frame. They are generally solitary, but can band together in small groups while hunting for larger prey. Coyotes are a menace for cats, as they will actively hunt them and are too large for a cat to take chase off alone. Interestingly, badgers and coyotes can form a mutualistic relationship when digging up rodent prey.

Location: found throughout the forest territories, SunClan, and the fringes of NightClan’s territory.


Dogs

Description: a wolf-like animal that has been domesticated by two-legs and bred into a variety of shapes and sizes. Dogs can be as threatening as a coyote or wolf, but often are restrained by two-legs or too small to do serious damage to a trained warrior.

Location: dogs can be found throughout the territories, but for NightClanners, dog-encounters are an everyday occurrence.


Ermine

Description: a weasel-like animal with variable fur, depending on the season. During the winter, ermines have dense, silky white fur, while in the summer their fur is rougher, shorter, and sandy-brown. These animals inhabit the burrows of rodents they kill and have several dens within their ranges. They are fierce animals and are capable of taking down prey much larger than themselves, including, when desperate, cats. Therefore, only experienced hunters are advised to attempt to hunt ermines, and those guarding the camp must be careful that ermines stay away from the nursery.

Location: ermines are found throughout MoonClan and DawnClan territories and occasionally also live in SunClan or in The Burnt Woods.


Fisher

Description: a weasel-like animal with seasonally changing fur, that is approximately the size of a cat. They forage on the forest floor, as well as being successful hunters of things as large as porcupines and bobcats, and lynx. Fishers are known to attack cats and are fierce, skilled fighters, making them a danger to the clans. However, as they are solitary, a well-trained patrol can reasonably run off or kill a fisher.

Location: fishers prefer full forest and is therefore found most commonly in MoonClan territory, though they do stray into DawnClan from time to time.


Gray Fox

Description: they grey fox has a black-tipped tail and a silvery grey pelt, meeting a rusty-colored neck and white-highlighted face. Unlike other canid species, gray foxes can climb trees. Grey foxes are nocturnal and solitary. While they primarily hunt small rodents, grey foxes can attack and kill cats.

Location: Grey foxes are not very adaptable to human development and thus stay away from the city, most commonly found in the thicker portions of MoonClan’s territory.


Least weasel

Description: the smallest member of the weasel genus, with a slender body and short legs and tail. They have a chestnut back and a white underbelly. They are fierce and carnivorous, capable of taking down rabbits ten times their own weight, and have been known to go after cats.

Location: these weasels prefer wet areas and are therefore most common throughout DawnClan.


Lynx

Description: A solitary cat species with a variable coat usually ranging from tan to grayish brown, with black stripes on the body, legs, and tail. Their ears are black-tipped and pointed. They are an adaptable predator that prefers to stay to woodland, but can survive in other areas. Lynx are 30-40 inches in length and weigh 7-14 kilograms when full grown. Lynx do occasionally hunt cats, making it important for clans to chase them away with large patrols as soon as they are scented in the territory.

Location: Lynxes prefer to live in MoonClan’s thick forests, but are also found across DawnClan and SunClan.


Michigan Badger

Description: a stocky animal with powerful legs, huge foreclaws, and distinctive black and white head markings. Their bodies are covered in grizzled, brown, and black and white fur. These animals are generally nocturnal and solitary, but occasionally form mutualistic relationships with coyotes. Badgers are fierce fighters and are an almost hopeless opponent for individual cats, who are encouraged to retreat and return with a patrol when they come across a badger.

Location: badgers prefer open prairie regions with sandy soil, meaning they are most commonly found in SunClan, but also make their homes in the meadows of MoonClan and DawnClan.


Mink

Description: a dark, thickly furred, semiaquatic mammal related to weasels, otters, and ferrets. They are very territorial and spend most of their time in one or two core areas of their territory, where food is plentiful. Mink are often two feet in length, making them a formidable opponent for any cat who attempts to hunt them and a danger to kits or untrained apprentices.

Location: mink prefer to live near water, making them a common sight throughout DawnClan and near the DawnClan-SunClan border.


Muskrat

Description: a 15-30 inch long semiaquatic rodent with an adaptable lifestyle and diet. They are covered in short, thick brown fur. Their long tails are scaly and dragged across the ground when they walk, which makes them easy to recognise. They will not hunt cats, but can get aggressive when their nests are threatened.

Location: Found throughout DawnClan’s territory.


North American porcupine

Description: a large rodent covered in a coat of quills, which they can make stand up when they’re threatened. When these quills become stuck in an attacker’s flesh, their barbed shape makes them difficult and painful to remove. They also emit a strong odor to warn away predators. Porcupines will not attack cats unless threatened, but some daring cats may underestimate their defenses attempt to hunt these animals.

Location: porcupines live in mixed forest areas, which makes them a relatively common sight in DawnClan and MoonClan.


Opossum

Description: an opportunistic marsupial that grows to the size of a cat. They have white-grey fur, prehensile tails, and small ears and eyes. They are omnivorous and have been known to attack cats and can be dangerous when attacked. However, often when they are threatened they mimic the appearance of a rotting animal by fainting and secreting a foul-smelling fluid.

Location: found throughout the territories, especially in NightClan.


Raccoon

Description: these 15-30 inch mammals have a greyish coat with a thick underfur, a striped tail, and white “eyebrows” over a black mask over their eyes. They are very intelligent animals who are well-adapted to a variety of lifestyles, including living in two-leg areas. Raccoon and cat conflicts usually come about as a result of competition over food sources. Raccoons are primarily scavengers and will steal hidden prey or even attempt to break into the camp. Due to their size, endency to carry disease, and sharp teeth, raccoons can be dangerous opponents to even well-trained warriors.

Location: found throughout the territories.


Red Fox

Description: Red foxes are the largest species of fox and the most well-equipped to adapt to living alongside humans. Their tail is longer than their bodies and very fluffy, while their body is long in comparison to their short lengths. They have narrow, elongated skulls and limited sexual dimorphism. Their fur is dense and silky, usually a reddish-brown in color, highlighted with red patches. They usually live in small family groups and have an omnivorous diet. While cats are not their prey of choice, they will hunt and kill cats when available.

Location: Foxes are found across the territories, but are especially common along The Fox Place in SunClan’s territory and along the forested edges of Nightclan’s territory.


Striped skunk

Description: a stout, short-limbed animal with a conical head and long, thickly furred tail. Their forefeet have five long, curved claws adapted for digging, while their hind claws are shorter and straighter. Their fur has a black base and a white stripe extending from their forehead to the tips of their tails. They have two scent glands containing a foul-smelling musk which can be sprayed at attackers from several meters. Skunks are not an immediate threat to a cat, but can spray them when attacked, which would make it difficult for cats to hunt due to the lingering smell and can blind cats.

Location: skunks are found throughout SunClan, DawnClan, and MoonClan.


Wild boar

Description: While boars are furry, dark grey, pig-like animals who are known for being aggressive and scavenge for food. They are social animals who live in female-dominated groups. While a boar will not attack a cat on sight, if a cat foolishly attacks an adult or their offspring, they are likely to be killed.

Location: found across SunClan and occasionally located in DawnClan and MoonClan.


Wild turkey

Description: A large flightless bird with greyish-green legs and black body feathers, featherless heads, white and black striped feathers on their wings. fan-shaped tail and a high degree of sexual dimorphism. Males are much larger than females, with brighter feathers, while the hens are duller and smaller. While a turkey will not attack a cat on sight, if a cat foolishly attempts to hunt an adult, they are likely to be killed.

Location: Wild turkeys primarily roam the meadows and clearings of MoonClan.


Wolves

Description: a large canine species with a broad snout, short years, and a powerful build. Their coloration is highly variable, ranging from black to white, to mottled grey and brown. They are highly social animals who live in family groups of a mated pair and their adult offspring. They are highly territorial and unless run off, will only leave their territory in the event of a severe food shortage. However, wolves are very fierce and large, meaning that cats have little hope of running them off except in cases of clans banding together to chase off a pack.

Location: Wolves are very rarely seen across the territories, but when they are, they are in SunClan, DawnClan, or MoonClan.


Fish


Longnose gar

Description: a large fish with a slender body, olive scales, and one dorsal fin near the end of the back. The gar has a long, narrow snout and a mouth lined with razor-sharp teeth, which can be dangerous to cats who attempt to catch them or accidentally stray near them while swimming. They can survive out of water for hours, granted that their body remains moist.

Location: found in weedy or rocky areas of the river, especially under Snake Gorge.


Snakehead

Description: An invasive species of fish with an elongated body and a snake-liike head and face. They are capable of surviving on land for up to four days and can grow to four feet in length. While they are very unlikely to kill a cat, their teeth can cause nasty and infection-prone bites.

Location: found throughout the river.


Bugs


Bald-faced hornet

Description: a stout-bodied hornet with white, rather than yellow. They are mostly black, with a pattern of white bands on the edges of their body segments. They are extremely aggressive if their nest is disturbed and sting repeatedly. While the stings are dangerous only if too many are received or if a cat is allergic, the stings will swell painfully and may become affected.

Location: These hornets prefer to build their nests on high-up places, and are thus found throughout NightClan, MoonClan, and DawnClan. While they are far rarer in SunClan, bald-faced hornet nests are occasionally built in the Abandoned Barn or along the Sky Rocks.


Black widow

Description: A shiny black spider with a red or orange hourglass shape on their abdomen. They build webs of irregular, sticky fibers, and prefer to nest near the ground. Black widows are extremely venomous and can result in cats’ deaths.

Location: found throughout the territory in rarely disturbed areas.


Bumble bee

Description: a fuzzy black and white bee common throughout the clans. They rarely sting and are generally docile, but their stings can cause swelling and allergic reactions in certain cats.

Location: found throughout the clans.


Cow Killer

Description: A fuzzy red and black striped solitary wasp that is occasionally mistaken for an ant. Their bites are extremely painful and cause swelling, but are not generally dangerous unless a cat is allergic. As well, cow killer wasps do not attack unless disturbed.

Location: found in the meadows and clearings of the clans, especially in SunClan’s territory.


Eastern Buckmoth Caterpillar

Description: Eastern Buckmoth larvae are brown and black caterpillars covered in stick-like hollow spines attached to a poison sac. When a cat is stung, they will experience a painful rash and an upset stomach. The full grown moths are harmless.

Location: These caterpillars abound on oak trees and leaf litter during green-leaf.


Firefly

Description: a beetle capable of producing bioluminescence during twilight on their abdomen. They are brown in color, with sunflower-seed like covers over their wings. While fireflies cannot sting or bite, they are toxic if eaten. Kits, in particular, may be enticed to try, and experience symptoms ranging from nausea to even death.

Location: Fireflies are found throughout the territories during early green-leaf twilights.


Ladybug

Description: A small red beetle with black spots. Ladybugs are not aggressive, but if a curious kit attempts to eat them, they can cause chemical burns to the cat’s mouth or digestive tract.

Location: found throughout the territories.


Mud Dauber

Description: a wasp with bright legs, a needle-thin waist, curved antennae, a dark body, and a less aggressive nature than other related species. If a cat does enrage them to the point of stinging, the sting will swell slightly and may be dangerous if the cat is allergic.

Location: found throughout the clans, especially around the Abandoned Barn in SunClan territory.


Stink bug

Description: A half inch long, green or brown beetle with a trapezoidal shape and the capability to emit an unpleasant smell. Stink bugs aren’t toxic enough to kill a cat, but eating one can cause excessive drooling and some vomiting or an upset stomach.

Location: found throughout the clans.


Tiger Moth Caterpillar

Description: a fuzzy caterpillar with a red stomach, a black back, and white spines. When a cat comes into contact with their spines, they are likely to acquire a painful rash.

Location: found throughout the clans, especially in the densely wooded portions of MoonClan and DawnClan.


Yellow Jacket

Description: A wasp with yellow and black stripes. They are extremely aggressive and will sting repeatedly. Their stings are incredibly painful and can swell up and become infected, or cause an allergic reaction.

Location: These wasps live along the edges of forests and prefer to nest near the ground.


Sources:

  • http://www.insectidentification.org/insects-by-type-and-region.asp?thisState=Michigan&thisType=Bee,%20Ant,%20Wasp%20and%20Similar
  • http://www.michigan.gov/dnr/0,4570,7-153-10370_12145_12201---,00.html
  • https://www.allaboutbirds.org/
  • https://en.wikipedia.org/wiki/List_of_fauna_of_Michigan#Mammals
  • http://www.dnr.state.mi.us/spatialdatalibrary/pdf_maps/fish_atlas/maps/
  • https://www.drmartybecker.com/petconnection/do-bug-eating-cats-bite-off-more-than-they-can-chew/
  • http://pets.thenest.com/predators-house-cats-8588.html

Prey Guide

Posted by Ember on July 29, 2017 at 2:05 AM Comments comments (4)

Prey, or fresh-kill, is a clan term for all of the animals in their territories consumed as food. The Warrior Code prohibits cats from killing prey without the intention to feed the clan with it and requires that hunters refrain from eating the prey they have killed until the rest of the clan has been fed. Cats who believe in StarClan often opt to give thanks to their ancestors for the fresh-kill’s life immediately after killing their prey. After prey is killed, warriors bury it to prevent other predators from finding their prey until they are ready to carry it back to the camp. What remains of the prey after it is eaten, such as feathers or bones, is buried in the dirt place.

This guide to Warrior Cats of the Forest prey animals and miscellaneous food sources is by no means inclusive of all species found in the clans’ territories, but rather is meant to show the variety of prey cats could potentially bring back to the camps, to provide inspiration for patrol roleplaying, and to show how the prey available in these Michigan territories varies from that in the canon books.

For more information about the species our clans interact with, check out the Herbs Guide and Enemy Animal Guide. For more information about clan-specific hunting specialties, see The Clans Page. A map of the territories can also be found on The Clans Page. All references are listed at the bottom of this guide. As always, if you have any suggestions for corrections or additions, please message me.


Amphibians


Blue-spotted salamander

Description: A black salamander with blue or teal flecks and spots across their body. Hybrids with other small salamander species are common, resulting in duller color patterns.

Location: found in the dense leaf-litter along the the northern reaches of the river.


Bullfrog

Description: A large olive-colored frog with a yellow throat and a deep rumbling croak.

Location: They live in warm, permanent waters and therefore favor DawnClan territory.


Eastern American Toad

Description: A common toad with warty, brownish skin in a tortoiseshell pattern. Its legs are short but muscular.

Location: found across the shaded, grassy portions of MoonClan and NightClan.


Eastern tiger salamander

Description: a large salamander with a broad, rounded snout and small eyes. Their background color is black or dark brown, decorated with scattered yellow blotches. They spend most of their time in burrows underground, eating worms and slugs.

Location: found only in DawnClan’s territory.


Four-toed salamander

Description: a small, slender salamander with orange skin speckled in small, black spots. The tail narrows at its base and unlike other salamanders, it only has four toes.

Location: found in the dampest meadows of DawnClan’s territory.


Fowler’s Toad

Description: a fat, brown, bumpy toad. They have bitter-tasting but mostly harmless poison glands on the back of their heads.

Location: found throughout sandy soiled woodlands, especially in the northern portions of MoonClan’s territory.


Gray treefrog

Description: a tiny brown frog with dark brown stripes across their back and a black stripe across their eyes.

Location: found throughout DawnClan and MoonClan territories.


Green frog

Description: a large brown or olive green frog with blotchy markings across their back and sides. Their underbelly is lighter. These frogs eat insects, small frogs, and minnows.

Location: they are common in DawnClan’s territory.


Marbled salamander

Description: a short, fat salamander with marbled black and white patterns across their head, back, and tail. They breed in the fall, unlike other salamanders, and live primarily in leaf litter.

Location: found in the consistent shade along the MoonClan-DawnClan border.


Mink Frog

Description: a medium spotted green and brown frog with a bright green upper lip and yellow-beige stomach. Produces a foul smell when threatened.

Location: found throughout the river and the park pond.


Mud puppy

Description: a permanently aquatic salamander with feathery, rust-colored gills. Its body is grey-brown with bluish-gray blotches.

Location: found in the slowest-moving parts of the river along DawnClan’s southern border.


Northern Leopard Frog

Description: a medium sized frog with dark brown spots on green skin, with a white stomach.

Location: found across the DawnClan-SunClan border.


Northern Spring Peeper

Description: A pale pink frog with a distinctive bell-like croak.

Location: Occasionally found near the northern NightClan-MoonClan river border.


Red-backed Salamander

Description: A thin, long salamander with a dark brown body with a thick red stripe down its back.

Location: these salamanders live in thick leaf litter under deciduous woods and can therefore be found in MoonClan’s territory.


Small-mouthed salamander

Description: A dark brown salamander with a short head and blunt snout.

Location: this salamander prefers moist forested land and is therefore most commonly spotted in DawnClan territory.


Spotted salamander

Description: a chubby black salamander with two rows of bright yellow spots on either side of their body. They live primarily in underground burrows, but are also known to live under rotting logs or leaf litter.

Location: They prefer mature, moist woodlands and are therefore common only in DawnClan’s territory.


Snakes


Blue Racer

Description: A 4-6 foot long snake with a gray or blue body. Their head is darker than their body. They are alert and active, and can climb into bushes and trees to escape predators. While they do bite when threatened, this species is not venomous.

Location: Blue racers live in thick vegetation and are therefore most common along the MoonClan-DawnClan border.


Brown Snake

Description: A small, 9-15 inch long snake with a brown body, a pale stripe along their back, and black dogs along either side of this stripe.

Location: They prefer dry, enclosed, quiet spaces, and are thus found mostly in the northern reaches of MoonClan’s territory.


Butler’s Garter Snake

Description: A 2-3 foot long black or brown snake with three yellow stripes down its back and a yellowish belly and a small head. These snakes are harmless and feast primarily on earthworms and other bugs.

Location: this snake prefers moist marshes and the edges of lakes and slow-moving rivers and is therefore found most commonly in DawnClan’s territory.


Copper-bellied Water Snake

Description: A 4-5 foot long snake with a black upper body and copper belly. This snake is extremely rare and are harmless to cats.

Location: This snake enjoys wooded flood plains and slow-moving rivers and is therefore found in the southern reaches of DawnClan’s territory.


Eastern Fox Snake

Description: A 3-5 foot long snake with a distinctive yellow body and black blotches. They mimic the action of a rattle snake when threatened, but are nonvenomous.

Location: This snake prefers marshes and adjacent wet meadows and is therefore most common in DawnClan territory.


Eastern Garter Snake

Description: A 2-4 foot long snake with three yellow snakes running down their grey or brown back. Their tongue is bright red with a black tip.

Location: These snakes are very common and found in a variety of habitats throughout the clans, but are particularly common in NightClan’s territory. When they are frightened, they release a musky smelling secretion.


Eastern Hognose Snake

Description: a thick-bodied, slow-moving snake with a flattened “nose”. Their color is variable, usually grey or brown with darker markings. These snakes are harmless, but when threatened they puff up with air, flatten their necks, and hiss loudly. If a cat persists in harassing them, they write about, excrete a musk, and then play dead.

Location: Found in any dry, sandy place, but are especially common within The Burnt Woods.


Eastern Massasauga Rattlesnake

Description: A 18-30 inch long snake with a thick, brown body covered in large dark brown blotches. Their head is wide and triangular and their tail is adorned with rattles. This is the only native venomous snake found in the clans’ territories and has been known to kill cats.

Location: commonly inhabits Snake Gorge.


Eastern Milk Snake

Description: A slender 2-4 foot long snake with reddish blotches on a gray or tan background color. Their belly is white and has a black checkerboard pattern.

Location: This is one of the most common snakes across all of the territories. They compete with the clans for prey, and are occasionally mistaken for rattle snakes as they vibrate their tails when threatened.


Kirtland’s Snake

Description: A 12-18 inch long snake with four rows of black blotches down its back and checkered scales. Its belly is pink with a row of black dots along its flank. They eat only earthworms and slugs and live in former rodent burrows. These shy snakes rarely bite and are completely harmless to cats.

Location: They prefer moist soil to burrow in, and therefore live mostly in DawnClan territory.


Northern Ribbon Snake

Description: A very slender black snake with three bright yellow or white stripes down their back. 1-3 feet in length. These snakes are unusually active and are strong swimmers.

Location: These snakes are exclusive to the southern portion of DawnClan’s territory, where they live along the edges of the river.


Northern Water Snake

Description: A bluish-grey 2-4 foot long water snake with dark bands or blotches.

Location: These snakes prefer the shorelines of streams and are there found most commonly along the river, especially in DawnClan territories. They are strong swimmers and eat frogs and fish. While they are not venomous, they are known to bite if cornered.


Queen Snake

Description: A slender 1-3 foot long snake with grey or brown scales and a white stripe on either side of his body.

Location: An aquatic snake that basks in shrubs hanging over the water, they are found most commonly in DawnClan territory or along the SunClan border.


Red-Bellied Snake

Description: A very small brown or grey snake with a bright red belly.

Location: These snakes like to burrow underground in woods, and are therefore found in the thickly wooded sections of MoonClan and DawnClan.


Ring-necked Snake

Description: A small black or grey snake with a yellow ring around its neck and a plain yellow body.

Location: These snakes are slightly venomous and live along Snake Gorge, hiding under rocks to stay away from the sun and feeding on salamanders and other snakes.


Smooth Green Snake

Description: A bright green 12-20 inch long snake with smooth scales. These snakes are harmless, but rare, and lay tiny eggs under rock cover.

Location: Found most commonly in SunClan’s territory and occasionally lay eggs around Sky Rocks.


Lizards


Five-Lined Skink

Description: A five-inch long lizard with short legs, a streamlined body, and grey scales with five white or yellowish stripes. These lizards can run quickly and break off their tails when threatened.

Location: These lizards are found in wet places and often climb up trees, so they’re a common sight in DawnClan.


Six-Lined Racerunner

Description: A dark green, brown, or black lizard with six yellow stripes that extend from its head to its tail. They are fast runners and can quickly dart into cover when threatened, making them a difficult catch.

Location: they live mostly on rocky outcroppings and are therefore found along Snake Gorge and Sky Rocks.


Birds


American Goldfinch

Description: A small songbird with a bright yellow body contrasting black wings and a black head. They do not migrate southward during the winter.

Location: These birds are found throughout the forest territories, but are especially common in the meadows of DawnClan and throughout SunClan.


American robin

Description: A relatively large songbird with a large, round body and a relatively long tail. They are grey-brown birds with a warm orange underparts and dark heads.

Location: These birds are a common sight throughout the clans.


Baltimore Oriole

Description: A small, slender, bird related to the robin with thick necks and legs. The males are bright orange and black, while the females are yellow-orange and greyish. They have distinctive calls, but are difficult to catch because of their small size, deft flying ability, and preference for high perches.

Location: Found throughout the less thick areas of Moon- and DawnClan territory.


Black-backed Woodpecker

Description: A small woodpecker with glossy, black bakes and a white strike running from behind their bill down under their eyes. The males have a yellow patch of feathers on the crowns of their heads. They make a lot of noise when boring for insects, and are therefore easy to track down, but remain difficult to actually catch.

Location: These birds live in the thick conifer forest of MoonClan’s territory.


Black Tern

Description: This bird is similar in appearance to a seagull, but slimmer and with more pointed beaks and wings. Their numbers have fallen dramatically, making them a rare sight.

Location: Found along the SunClan-DawnClan border.


Brown-Headed Cowbird

Description: a stocky blackbird with a brown head. They lay their eggs in the nests of other birds at the expense of the host’s own chicks. These birds also feed on the ground and are very noisy, making them an easy catch for even mediocre hunters.

Location: These birds are found throughout the territories, but are especially common in MoonClan territory.


Canada goose

Description: A big, black-necked goose with a white chinstrap, a tan breast, and a brow back. These birds can be very aggressive when threatened and while it’s rare that they will kill a cat, they can seriously injure cats with their sharp, strong beaks.

Location: These birds land in SunClan territory in giant flocks while migrating, making them a common seasonal pest.


Cedar Waxwing

Description: A sleek, medium-sized bird with a large head and short neck. Their crest lies flat and droops over the back of the head. They are a pale brown across their head and chest, which fades into a blueish gray hew across their wings and tail. There is a narrow, black mask outlined in white across their face. Their tail is tipped in yellow, and there are red spots on their wings.

Location: These birds are rare, but can be seen throughout the territories year round.


Chimney Swift

Description: A bird with sooty olive and greyish brown feathers, and a pale throat. They build large nests on vertical surfaces, often on two-leg structures.

Location: While two-legs consider these birds pests and remove their nests, these swifts sometimes still are found in NightClan’s territory.


Common Crow

Description: A blue-black bird with a straight and narrow tail. These birds are very opportunistic and can tolerate a range of food and environments, making them a common sight. However, their adept flying skills make them a challenging catch. Crows are known to challenge hawks or owls who venture into their nesting area, so when prey is plentiful clan cats may opt to avoid hunting them.

Location: While these birds are found throughout the territories, they are especially common in NightClan’s territory.


Common loon

Description: A large, diving water bird with a rounded head and sharp bills. They have a black head and bill, and a black-and-white spotted back and a white breast. They are mostly aquatic birds, diving into the water without a splash to catch fish. These birds are only seen in the clans’ territories while migrating, making them only seasonally available. However, due to their loud calls throughout the night, they are easy catches for those used to hunting at night.

Location: These birds are found all around the river, which makes them especially common in DawnClan’s territory.


Common Raven

Description: A large, glossy black bird with a heavy bill. Their wedge-shaped tail distinguishes them from the common crow. These birds are extremely territorial and will attack other birds and cats who encroach on their habitat. As well, their excellent flying skills make them a difficult catch.

Location: These birds are common at the center of the clans’ territories, around Hawk’s Tree.


Common Tern

Description: A small water bird with a black cap, pale grey back and wings, and a white stomach. Their bill and feet and bright red. These birds are nimble fliers specializing in hunting minnows, which makes them prey for only advanced hunters. When protecting their nests, the adults dive at intruders and can injure cats by striking them with their bills.

Location: these birds arrive in DawnClan territory in May in colonies of 10-30 individuals and fly northward in late June or early July.


Eastern Bluebird

Description: A small thrush with a large, rounded head, and plump body. The males are a vivid, deep blue above and rusty across their chest and throat. The females are greyish above with blueish wings and tail, and a duller orange-brown breast.

Location: These birds prefer meadows surrounded by thick trees and backyards. They’re a fairly common sight along the NightClan-MoonClan border as well as throughout DawnClan.


Gray Catbird

Description: a medium-sized songbird with a long, rounded black tail and a straight bill. They are slate gray, with a small black cap and a birch-red patch under their tails. Their name comes from their eerie meow-like call. They fly across open areas only reluctantly, rather they prefer hopping from branch to branch and stay in dense tangles of vegetation.

Location: These birds are most common in MoonClan territory, but also stray into DawnClan from time to time.


Great Blue Heron

Description: A large grey-blue heron that wades in shallow marshes and stream edges.

Location: These birds are occasionally spotted in the southeast portion of DawnClan’s territory.


Green heron

Description: A dark, stocky bird with short legs and thick necks. They have short crown feathers they can raise into a crest. They appear dark from a distance, but they can look deep green and chestnut closer up. They are large birds but can make easy prey for a larger cat due to their habit of standing motionless at the water’s edge and their awkward flight. However, these birds are rare prey because they are only occasionally seen in the territories and only ever in their green-leaf breeding season.

Location: These birds occasionally live in the southern reaches of DawnClan’s territory.


House Sparrow

Description: A small, chunky bird with a full chest and round head. The males are brightly colored with gray heads, white cheeks, and rusty feathers. The females are plainer, with dusty-brown feathers overall and grey-brown underparts.

Location: These birds are common throughout the clans, especially in NightClan’s territory where they are excellently adapted to city life.


King Rail

Description: A bird with rust-colored feathers, a long tail, and a distinctive grunt-like call.

Location: Spotted only in the cattail-lined meadows of DawnClan’s territory.


Kirtland’s Warbler

Description: An exceptionally rare bird with a small body, with bluish-brown upper feathers and pale yellow underparts.

Location: Only ever seen in the southern reaches of DawnClan’s territory.


Loggerhead Shrike

Description: A robin-sized bird with a black stripe running from its bill down to its wings. The rest of its body is grey, with dark wings and tail. They actively hunt mice and other small rodents by grabbing their prey, then impaling their meal on a thorny bush.

Location: This bird prefers open areas with thorny bushes, which means that it most commonly makes its home along SunClan’s northern border and in The Burnt Woods.


Mourning Dove

Description: round, soft-looking bird with grayish-brown backs, buff-colored undersides, black spots on their wings, and white feathers along their tail.

Location: These birds are among the most abundant species in all of the clans’ territories.


Northern Cardinal

Description: A large, long-tailed songbird with a short, thick bill and a prominent crest. The males are a brilliant red, while the females are a pale brown. They perch on low shrubs and forage near the ground, commonly in pairs or small groups.

Location: These birds are common throughout the forest territories and along the edge of the city, but are less common in SunClan.


Pileated Woodpecker

Description: A crow-sized woodpecker with a large crest of red crown feathers and a long, black bill. The males have a patch of red feathers from across their checks to a point under their eye. Females have a black patch of feathers instead.

Location: These birds live throughout the mature forests of DawnClan and MoonClan, living primarily in the decaying trees that provide most of their prey.


Red Crossbill

Description: A bird in the finch family with a distinct crossed-tipped beak idea for prying open pine nuts. Their feathers are red, deepening into a dusty-black color over their wings.

Location: They prefer conifer forests and are therefore found in DawnClan and MoonClan territories.


Rock Pigeon

Description: A tubby bird with small heads and short legs. They are rather variable in color, but most pigeons are bluish gray with two black bands on either wing and a black tip to the tail. They often gather in small flocks, walking along the ground and pecking for food.

Location: These birds are found throughout the territories, but are especially common in NightClan’s territory.


Sandhill Crane

Description: A tall, long necked grey bird with red, featherless foreheads. They are an aquatic bird that preys on frogs and fish.

Location: due to the nearness to the city, this bird is a rare sight only ever spotted in DawnClan territory and along the DawnClan-SunClan border.


Scarlet Tanager

Description: The males are a brilliantly red bird with black wings, while the females are more olive-green in color. These birds fall easily to cowbird parasitism and habitat fragmentation, meaning that they are a rare sight throughout the clans.

Location: These birds live in mature forests and prefer to stay to the highest reaches of trees. As well as making this bird a difficult catch, these habits mean that they are found only in MoonClan.


Spruce Grouse

Description: These birds are highly sexually dimorphic, with white-spotted males and comparatively drab, deep brown females. They nest in needles and leaf litter along thick branches and are slow-moving, making them relatively easy prey.

Location: These birds are found only in the thick pine forests of MoonClan.


Yellow-billed Cuckoo

Description: These birds have long tails and are brown above, with pale brown or white underbellies. They call on hot days, often signaling that rain is forthcoming.

Location: They live primarily in the deciduous portions of DawnClan and MoonClan territories, but sometimes venture into the Burnt Woods or NightClan’s Park.


Mammals


Brown rat

Description: A brown or grey rodent with a body up to a foot in length, with a tail of a similar size. They have acute hearing and sense of smell and can be fierce fighters when threatened. They are capable of swimming, digging, and can squeeze through any hole smaller than their skull. This makes them difficult to catch, but their sheer number, especially in the city, makes them a common prey.

Location: Brown rats are found throughout the territories, but are especially common in NightClan.


Cinereus shrew

Description: a small grey-brown mammal with a light grey underside and a pointed snout. It has a long, furry tail, with a dark tip. They eat a variety of creatures, from seeds to snails to salamanders, and are active year-round and during both the day and the night.

Location: these shrews are found throughout the territories, but are less common in NightClan, where they are found mostly in the park and in two-leg gardens.


Deer mouse

Description: A brown mouse with a striking white stomach and large eyes. They are skilled jumpers and runners. They are nocturnal and spend their days in burrows.

Location: these mice are common throughout the territories, especially in SunClan.


Eastern chipmunk

Description: A small reddish-brown chipmunk with five dark brown stripes contrasting light brown or white stripes along its back, ending in a thick, furry tail.

Location: these animals live in deciduous wooded areas and urban parks, and are therefore found everywhere but SunClan.


Eastern cottontail

Description: the most common rabbit species in the clans, these rabbits are chunky, red-brow or gray-brown, with large hind feet, long ears, and a short, fluffy white tail. It differs from that of a hare because of the brownish-grey coloring around its head and neck. Cottontails are territorial and their strong, clawed feet and long teeth can be a threat to even full grown cats to fail to kill them quickly. However, even catching these rabbits is difficult, as they run much more quickly than rabbits and prefer areas where they can easily hide. As they are much faster than a cat, they’re often hunted in groups who surround the rabbit and chase it toward each other until it comes close enough to a cat that they can spring atop it.

Location: These rabbits are found throughout DawnClan and MoonClan, as unlike the rabbits in SunClan, they do not burrow and prefer areas with plentiful shelter.


Eastern Mole

Description: A rarely seen, sleek-furred mammals capable of burrowing through nearly any soil type and flourishing in total darkness. They build complex tunnels and can flee to the surface or deeper tunnels when threatened. As they rarely emerge from these tunnels, they are exceptionally difficult to catch.

Location: these moles are found throughout the territories, but flourish best in the well-drained parts of SunClan and DawnClan where they don’t risk having their tunnels flooded.


Ermine

Description: a weasel-like animal with variable fur, depending on the season. During the winter, ermines have dense, silky white fur, while in the summer their fur is rougher, shorter, and sandy-brown. These animals inhabit the burrows of rodents they kill and have several dens within their ranges. They are fierce animals and are capable of taking down prey much larger then themselves, including, when desperate, cats. Therefore, only experienced hunters are advised to attempt to hunt ermines, and those guarding the camp must be careful that ermines stay away from the nursery.

Location: ermines are found throughout MoonClan and DawnClan territories and occasionally also live in SunClan or in The Burnt Woods.


Flying squirrels

Description: a rare, nocturnal mammal with large eyes, a thin frame, and webbing between their legs to allow them to glide from tree to tree. These rodents are difficult to find and even harder to catch.

Location: these squirrels are found mostly in the thickest forested parts of MoonClan’s territory, but occasionally extend into DawnClan territory.


Groundhog

Description: a large rodent with short, powerful limbs, and curved, thick claws. Their tail is short, and their fur a dusty brown color. They are accomplished swimmers and can climb trees, if necessary. They are fierce when their burrow is threatened, but will leave cats alone if not antagonized. When cats are desperate, they may turn to hunting groundhog pups.

Location: groundhogs are found throughout SunClan territory and in the meadows of MoonClan and DawnClan.


Hoary bat

Description: a palm0sized cat with a dense, dark brown cat with white tips to each hair. They roost alone in trees, hidden by foliage, and hunt moths at night, making them a difficult and rare catch.

Location: these bats are found throughout MoonClan and DawnClan during green-leaf, before they migrate south.


House mouse

Description: a small rodent with a pointed snout, small rounded ears, and an almost hairless tail. They vary in color from light to dark brown, sometimes with lighter bellies. They are mostly nocturnal and omnivorous, though they prefer plant matter.

Location: They thrive in many conditions, but are especially common throughout NightClan and SunClan.


Jumping mouse

Description: a mouse-like rodent with elongated hind limbs, a long tail, and pouched cheeks. When disturbed, they can take enormous leaps of up to ten feet in length.

Location: these animals live throughout grassy and wooded areas, making them common throughout the clan territories with the exception of NightClan.


Least weasel

Description: the smallest member of the weasel genus, with a slender body and short legs and tail. They have a chestnut back and a white underbelly. They are fierce and carnivorous, capable of taking down rabbits ten times their own weight, and have been known to go after cats.

Location: these weasels prefer wet areas and are therefore most common throughout DawnClan.


Little brown bat

Description: a uniformly dark brown bat with dark brown wing membranes. They move between different roosting areas depending on season and time of day. They are a primarily nocturnal insectivore.

Location: they are found throughout the territories, especially in the quieter parts of the city and the thickest parts of MoonClan territory.


Meadow Vole

Description: Also known as a field mouse, or meadow mouse. A small rodent with grey fur, small years, and a long, naked tail. These voles are active-year round, usually at night. They dig underground burrows where it stores food for the winter and gives birth to young.

Location: Found throughout the territories, but are especially common throughout SunClan’s territory.


Mink

Description: a dark, thickly furred, semiaquatic mammal related to weasels, otters, and ferrets. They are very territorial and spend most of their time in one or two core areas of their territory, where food is plentiful. Mink are often two feet in length, making them a formidable opponent for any cat who attempts to hunt them and a danger to kits or untrained apprentices.

Location: mink prefer to live near water, making them a common sight throughout DawnClan and near the DawnClan-SunClan border.


Opossum

Description: an opportunistic marsupial that grows to the size of a cat. They have white-grey fur, prehensile tails, and small ears and eyes. They are omnivorous and have been known to attack cats and can be dangerous when attacked. However, often when they are threatened they mimic the appearance of a rotting animal by fainting and secreting a foul-smelling fluid.

Location: found throughout the territories, especially in NightClan.


Pine marten

Description: a two foot long weasel-like animal with bushy tails comprising about a third of their total length. Their fur is variable in color, ranging from a pale beige to dark brown. They are agile climbers and spend much of their time in trees, where they prey on squirrels and chipmunks. Pine martens rarely attack cats unless threatened, but can be an indirect threat by competing with the clans for prey.

Location: they prefer mixed coniferous and deciduous forests, which mean that pine martens live in the central area of MoonClan’s territory.


Prairie vole

Description: a vole with long, coarse, greyish-brown fur on the upper portion of their body and yellowish fur on the lower part of their body. They have a short tail and short ears. They are active year-round, though are active during the day in colder weather and at night in warmer weather.

Location: Prairie voles stay to dry fields with ample grass cover, meaning that they stay primarily to SunClan’s territory.


Short-tailed shrew

Description: a large shrew species, with a short tail, velvety grey fur, and a sharp sense of smell. They are opportunistic, but prefer insects, and other shrews, though are known to also eat salamanders and mice. Their saliva contains a protein that can paralyze their prey, but is not dangerous to a full-sized cat. They avoid predators by remaining hidden under vegetation and leaf litter, meaning that only cats with sharp senses of smell and hearing can catch them.

Location: found throughout DawnClan and MoonClan, often near sources of water.


Show-shoe hare

Description: a hare with large feet that prevent it from sinking into snow when it hops. Their fur turns white during the winter and rusty brown during the summer, with black tips on their ears year-round. As they are much faster than a cat, they’re often hunted in groups who surround the hare and chase it toward each other until it comes close enough to a cat that they can spring atop the hare.

Location: Snow-shoe hares prefer open spaces and young forests, making them consistently located in The Burnt Woods and SunClan’s territory.


Southern bog lemming

Description: a type of small vole covered in thick brownish fur. They have large heads and small eyes and ears. They eat mostly fresh vegetation and are active year-round, primarly at night. Their populations go through 4-year long boom and bust cycles, helped along by cats discovering and preying on their colonies.

Location: Lemmings are found throughout the forest and plains clans, but are especially common in SunClan and along The Burnt Woods.


Squirrels

Description: a handful of squirrel species are found throughout the clan territories, varying in size and color. They are medium-sized diurnal animals with long, fluffy tails and rodent-like teeth.

Location: They live and nest atop trees and make up a primary food source for DawnClan, NightClan, and MoonClan.


Star-nosed mole

Description: a small mole covered in thick, blackish-brown, water repellent fur with large scaled feet and a thick, naked tail. They have fleshy appendages ringing its snow, used as touch organs. They have poorly developed eyes, but are capable of smelling underwater and can sense electromagnetic fields as they search for prey in their underground burrows.

Location: these moles live in low, wet places, making them common only in DawnClan’s territory.


Striped gopher

Description: A chipmunk-like squirrel with 13 alternating brown and white-spotted lines across its back and sides. They are strictly diurnal and are especially active on warm days, but hibernate through the winter. They live in long burrows with long side passages, a foot or two below the surface. It is known for surveying its domain in an upright position and its ability to run in reverse.

Location: found throughout the forest territories and occasionally in SunClan.


Water shrew

Description: a tiny, black, mouse-like animal with a long tail and hind feet. They are insectivores who dive to the bottom of slow-moving streams and wetlands, then bob to the surface with the help of air trapped in their fur.

Location: These shrews are found primarily in the southern reaches of DawnClan’s territory.


White-footed mouse

Description: a small rodent with grey fur and white bellies. They are omnivorous and timid, but commonly reside along two-legs.

Location: these mice are common throughout the territories.


Woodland vole

Description: a small vole species with brown fur and a whitish or silvery underside. They have small ears, eyes, and tail, which aids their underground lifestyle. These voles live in family burrows and feet on the root systems of trees.

Location: they prefer wooded areas and dry fields, making them a fairly common sight in SunClan territory and in the northern reaches of MoonClan.


Fish


Alewife

Description: a flat, silver species of herring invasive to this region. They are about a foot and a half in length, and the front of their body is deep and larger than native fish.

Location: found in the deeper portions of the river.


American eel

Description: a slender, snake-like fish growing up to four feet in length. Their body is black and smooth as a result of their small, embedded scales. While an unmanageable catch full-grown, cats can hunt the juveniles.

Location: lives at the bottom of the river in burrows and masses of plant matter. They prefer muddy areas.


Banded killifish

Description: a small fish with distinct black and white vertical bandings.

Location: these fish live in small shoals throughout the water column in slower moving portions of the river.


Blacknose shiner

Description: a soft-rayed fish with gill arches that contain two rows of teeth. Their heads are scale-less, in contrast to the rest of their body. Their scales are bronze, but they have pale undersides and two long, lateral stripes along either side of its body.

Location: these fish prefer shaded, cool portions of the river, especially the weed-choked areas.


Blackside darter

Description: a dark olive fish with a row of black spots along their sides. They have black spots under their eyes and on their caudal fin. A small fish, backside darters rarely exceed three inches in length.

Location: these fish are fairly rare, found only in slow areas of the river with plenty of places to hide.


Bluegill

Description: These fish grow up to 12 inches long and four and a half pounds. Their scales are deep blue and purple across their face and gill cover, dark olive bands down their sides, and a bright orange or yellow stomach. They are voracious fish that will eat anything they can fit into their mouth. Thankfully, that does not include a cat.

Location: these fish prefer to hide around or inside underwater structures, such as rotting trees or rocks.


Bluntnose minnow

Description: a small fish with a rounded head. They have a “cross-hatched” look due to the dark coloration of the edge of their scales. They have a black dot at the end of their tails.

Location: these fish are very abundant and can be found throughout the river and park pond.


Bowfin

Description: a 20-inch long fish with an elongated, olive-colored body covered in a dark netted pattern. The underside is white or beige. They can also get oxygen from both their gills underwater, and by gasping at the surface.

Location: found in the slow moving warm water in the smaller creeks of DawnClan’s territory.


Central mudminnow

Description: a small fish that is unusually tolerant of low oxygen waters. Their scales are bronze to muddy brown in coloration.

Location: they thrive in the slow-moving, warm parts of the river.


Central stoneroller

Description: a small, minnow-like fish whose spine forms a black stripe across their side. They feed primarily on algae scraped from the sides of rocks and nose smaller rocks around to create bowl-shaped depressions in calm water.

Location: found in the calmest portions of the river.


Common carp

Description: a common fish with a wide, silver body, and a yellow patch of scales along their tails.

Location: found in the faster-moving parts of the river.


Common shiner

Description: a four to six inch long fish with bronze scales and rust-colored scales.

Location: found in the rocky stretch of river under snake gorge.


Creek chub

Description: a 2-6 inch long minnow with a dark brown body and a white line spanning across their body. These fish are extremely adaptable and can live in many different foods and water parameters.

Location: found in schools throughout the river.


Golden redhorse

Description: a 12-18 inch long fish, weighing around 4 or 5 pounds. They have olive backs, white bellies, and golden scales along its sides. They are very sleekly built, allowing them to fight up currents.

Location: these fish prefer calm, sandy portions of the river.


Goldfish/Koi

Description: brightly colored orange, white, or yellow fish. They have a variety of color patterns and body shapes, but because they are often on display in shallow water by two-legs, they are an easy snack for any NightClanners who aren’t nervous about getting their paws wet or being yelled at by a two-leg.

Location: found in the park’s pond in NightClan territory.


Grass pickerel

Description: a fish in the pike family with greenish-brown scales. Their fins have dark leading edges and a more amber coloration than their bodies. They grow to a foot and a half long and approximately 2 pounds.

Location: these fish live primarily in sluggish, vegetated portions of the river.


Hornyhead Chub

Description: A four to six inch long fish, rarely reaching 9 inches. It has a silver and gold tinted body, with a small red spot behind its eyes.

Location: Found in pools, creeks, and the slower moving parts of rivers.


Largemouth bass

Description: an olive-green fish with dark blotches forming a horizontal stripe across each side. They are much too large for a cat to reasonably kill at their full size of 30 inches and 25 pounds, but are manageable when younger.

Location: they live in the widest-fastest moving portions of the river.


Longnose gar

Description: a large fish with a slender body, olive scales, and one dorsal fin near the end of the back. The gar has a long, narrow snout and a mouth lined with razor-sharp teeth, which can be dangerous to cats who attempt to catch them or accidentally stray near them while swimming. They can survive out of water for hours, granted that their body remains moist.

Location: found in weedy or rocky areas of the river, especially under Snake Gorge.


Northern brook lamprey

Description: a long, silver, jawless fish with one dorsal fin that runs along their entire length. They spend most of their lives buried in fine sediment or gravel.

Location: the warm, clean streams to the southern reaches of SunClan.


Redside dace

Description: a ray-finned fish that leaps from the water to feed on flying insects. They have a bright red stripe extending from their head to their dorsal fin, but are otherwise grey.

Location: found in schools throughout the upper layers of the river.


Silverjaw minnow

Description: A small fish, 2-3 inches long. It possesses a silvery-white color with tan fins.

Location: Large schools exist at the bottom of shallow creeks and streams with sandy floors.


Stonecat

Description: a small, flat-headed catfish with thick, yellowish-brown skin and a whitish belly. They have very few, weak teeth. Fully grown, they can reach up to twelve inches, but average four to eight inches.

Location: these fish prefer fast-moving, rocky areas of the river.


Sunny kivver

Description: a four inch long fish ranging from orange, green, to blue in color with bright speckles and stripes across their sides. They are among the most vibrant fish in the clans’ territories. Their body is compared in shape to a pumpkin seed.

Location: these fish live in the clear, sunny, slow-moving portions of the river along the DawnClan-SunClan border.


Weed Darter

Description: a tiny, slim fish with two dorsal fins and sandy coloration. The bottom halves of their dorsal fins have blue, rectangular spots.

Location: these fish prefer cool, clear water over sand. Therefore, they’re a common sight along Sunning Rocks.


Western blacknose dace

Description: a tiny yellow fish with a red stripe running down both of their sides and forked tails. Sometimes, dark blotches are scattered across their sides.

Location: they are found in the quietest, shallowest parts of the river.


White sucker

Description: a long, round-bodied fish with a dark back and a lighter underbelly. When full grown, these fish can grow over a foot long and weigh up to 6 pounds, making them a prey source. Unfortunately, these fish are rare and stay to the bottom of the murkiest parts of the river, which make them very difficult catch.

Location: these fish are occasionally found at the bottom of the darkest, murkiest portions of the river.


Yellow bullhead

Description: a medium-sized catfish with mottled, olive-yellow skin. They have white “whiskers” and grow to be as large as 7 pounds. These fish are tough scavengers that feet on the bottom of the river, making them difficult for cats sitting on the shore to catch.

Location: anywhere in the river with a sluggish current.


Yellow perch

Description: a 4-10 inch fish with a maximum weight of four pounds. They have a yellow body with olive-green vertical triangular bars. These fish are also a favorite of two-legs, who hunt them throughout green-leaf in DawnClan’s territory.

Location: these fish travel in large schools in the deeper portions of the river.


Scavenged food


Crowfood

Description: any prey or other food that has become rotten or otherwise unfit to eat. Cataas will eat this only when desperate, as it is known to cause bellyaches or other illnesses.

Location: Rotten food can always be found in The Scavenging Place.


Pellets

Description: Dry pellets provided by two-legs. Pellets are occasionally compared to rabbit droppings due to its visual similarities and general unpalatability.

Location: occasionally left out for feral cats or kittypets by two-legs in the city.


Two-leg food

Description: food prepared by and consumed by two-legs

Location: scavenged from trash throughout the city, especially in The Scavenging Place.



Sources

  • http://www.michigan.gov/dnr/0,4570,7-153-10370_12145_12201---,00.html
  • https://www.allaboutbirds.org/
  • https://en.wikipedia.org/wiki/List_of_fauna_of_Michigan#Mammals
  • http://www.dnr.state.mi.us/spatialdatalibrary/pdf_maps/fish_atlas/maps/

Monthly Meow LXII

Posted by Ember on July 28, 2017 at 12:05 AM Comments comments (1)

Hello everyone! This past July on the site has been full of ups and downs, from the excitement of a two-leg attack on a rabbit warren in SunClan territory to the frustration of a Webs glitch that prevented everyone from posting or even staying logged in. August will hopefully have all off the excitement and none of the glitches, but we’ll see how it goes. Registrations are scheduled to remain open. However, the moderators will be handling rule enforcement and taking the lead on organizing the plot from July 29th-August 11th as I will be out of the country and my activity will be sporadic at best.

The series of Monthly Meows comparing the canon series to this roleplay will continue next month, in the meantime we have a guide from Kingfish on how to write hero or villain characters. Thank you so much, King, for writing this monthly meow! If any of you would like to submit your own monthly meow, check out the Member Submitted Monthly Meows Blog Entry.

Making a hero or a villain is actually harder than it sounds. You can't make them perfectly good or pure evil or else they aren't believable. Good guys that are too good are often called "Mary Sue" or "Gary Stu", meaning that they are so perfect and so good that virtually everyone hates them. Likewise, a villain that is just evil is boring, and people don't often care; the villains become very forgettable.

So, how do you go about making a believable villain or hero?

The first step is to take time to make them a backstory. Now, these don't have to be long, complicated novels that make your character super-duper deep, (in fact, Ember gets annoyed when character descriptions go over about 500 words) they just need to be something that gives your character a base. As an example, I will be creating two characters: Redfire, the hero, and Swordtongue, a villain.

In Redfire's case, he is a hero, and needs to therefore be good, and in the same way, Swordtongue needs to be bad in order to be a villain. Here, I will show you do's and don'ts for making back stories…

1. Dark Backstories

If you want a hero who understands loss and pain, or want to create a villain in general, they need a dark and tragic backstory, right?

WRONG!

Heroes don't necessarily have to suffer to understand suffering. Nor do villains need a deep dark reason to be evil. For example:

DON'T: Redfire was born without a father around, because his father was killed during a white out by a ravenous gang of evil cats. Then when he was just a kit, his mother took him to DawnClan, where he was left to grow up. But his mother could not hold on. She was too weak from caring for him during the Leaf-Bare that she died of starvation shortly after giving him to the clan. Then, when he was an apprentice, he was bullied by the other apprentices because he was freakishly large, but unintimidating, and they beat him up a lot. He bears scars over his cheek from one incident with an apprentice. Now, he cares for orphaned kits , and vows to make sure no cat feels like they don't have a family.

Blah, it's just too much, isn't it? His whole backstory is sad, and therefore, you would think he'd put on a black cape and mask, claim that he's Batman, and brood about his life.

DO: Redfire grew up in a gang and only knew how to fend for himself and fight off other gang members who might want a bite of his meal. But, after running into his friend Bubblestream one day while on a hunt, he snuck away and met her more frequently. When she told him of her clan, he became curious about them, and after much convincing, he finally came into camp one day to meet the clan. The leader of MoonClan seemed interested and even intrigued by him, and soon, Redfire was accepted into the clan. He felt like family with the clan, instead of like another individual in a group, and he decided to stay.

But the thing that that most inspired him to remain with them was all of the kits without fathers. In the gang, his father was around, but not as a father- just another gang member; his mother was one of many queens who cared for him and the other kits in his gang, forcing him to compete for her undivided attention. He now feels a fatherly connection to MoonClan’s kits and apprentices, and wants to show them what it would be like to have a father. He spends his days mentoring them and treating them with love like a father would.

Much more interesting! Now Redfire isn't just a tragic character. While he does have a little heart ache- his father not treating him like a father would, and his mother not having time for him- he isn't made up of sad stories. He also still had a reasonably bright and personal story that many people could probably identify with in one way or another.

Now, to make a villain.

DON'T: Swordtongue was abused by an owner when he was a young kittypet. He got hit with bottles and was kicked by his owner, and then he thrown from a car, and left to die. Then, he was taken in by a gang that only thrashed him on a daily basis. He was nearly killed until one day he finally killed the leader of the gang. Ever since, he felt an undying hatred for everyone.

He's not very well rounded, and he just sounds cheesy. So, how do we fix that?

DO: Swordtongue was raised in SunClan, and as he grew older, he realized he did not approve of the leadership style. Time after time, he waited for things to change, but instead the leaders in succession did nothing better than the ones preceding them. Finally one day, he decided that he had had enough with it. That was the day his friend Rabbitchaser was promoted to deputy. Determined not to watch his clan fail again, Swordtongue persuaded Rabbitchaser to make bolder decisions than the leader, Wrenstar, and force her hand by starting more border skirmishes, invading other clans, and taking prey from the surrounding territories; perhaps then SunClan could be perceived as a strong clan. Then, he convinced Rabbitchaser to do the unthinkable: kill Wrenstar. The assassination didn’t work; Swordtongue warned Wrenstar in time and Rabbitchaser was exiled. Finding no one else to turn to, Wrenstar named Swortdtongue deputy. Now he just has to figure out how to control Wrenstar and change his clan for the better...

This backstory sounds more convincing, and his motive for being evil is simply not liking the way the clan is run, and is now taking things into his own hands... er, paws...

Also notice that Swordtongue is not in NightClan like most villains. While, yes, villains are allowed to come from evil origins such as a gang or NightClan, making a villain in a less suited clan makes them stand out more. An example of this is Weepingstar, who came from MoonClan. MoonClan is a good clan, right? Thus, he is memorable not only for his actions, but also for his clan of origin.

2. Creating a Disposition and Weaknesses

Dispositions and weaknesses are another way to round your character. After all, no one is flawless, and everyone has his or her own vice.

DON'T: As a hero, Redfire is a kind tom and all he ever does is be nice to people. He loves everyone, and with a love a strong as his, he feels the need to protect everyone, and would even die at the drop of a hat for his friends. Red believes in being nice to everyone, no matter what they've done to you.

Redfire is just too good. He has no real personality. While it’s not bad that he’s good, his goodness borders on cringe-worthy. No one can relate to him and without conflict, a roleplay just isn’t interesting! Here’s how to fix it:

DO: Redfire is a kind cat, and he truly loves his clan mates. But, for as much as he loves them, he fears death, and cannot bring himself to truly put his own life on the line for his clan mates. He hates that he is that way, but when he looks death in the face, he turns back, too afraid of what might happen, or rather, what may not happen after he passes.He also has anger issues. While he is kind, if someone makes him angry, it takes a lot to calm him down. Red once took his anger too far and hurt Bubblestream. While he has has since tried to conceal his rage, it still plagues him. On top of that, he has a hard time with "turning the other cheek"; he prefers revenge. Letting go is too hard.

So, now Redfire is still good in his core, but he also has vengeance problems and a fear of death that keeps him from being sacrificial and following a basic tenet of The Warrior Code.

One method I use to making a good guy is to make your ideal hero, and then add struggles to him. These can become very minor ones like laziness, or can be as serious as an addiction of sorts. When I say addictions, this doesn’t mean they have to be into catnip all the time. This could be things like enjoys getting into arguments or fights, or eats non-stop. Remember that on this site, the role play must remain PG or less.

Now, for villains...

DON'T: Swordtongue is a hateful, evil cat. He hates everyone, and is insane. Blood is his favorite flavor of ice cream, and he bathes in the guts of his slain victims. He has never loved anyone, and has no interest in anyone but himself.

*Yawn* All he does is hate. No one really cares. So how do you fix it?

DO: Swordtongue is a very mild tom cat. Slow talking, relaxed and often cool-headed, he rarely over-reacts to anything, but instead studies the problem and proceeds to handle it as he sees fit. Around friends and she-cats, he's charming, always friendly and- if he can say so-the life of the party; it would seem many cats very well like him.

But while he's kind to their faces, he holds no one closer than arm's length. After all, he says, “trust is like willingly putting your head on the executioner's block and not expecting to get killed.” With his little trust, he also has severe punishments for those who betray him or his views. Anyone who turns his back on the clan, he sees as death-worthy; cats who are too cowardly to fight in a battle and do their share to protect the clan deserve to be publicly shamed and beaten if not killed for their treachery. If someone makes an attempt on his life or reputation, he quietly executes. All of this out of the sight of others. And he seems to have no exceptions; not warriors, not queens, not apprentices.

But that's where is mercilessness stops. As cruel as he can be, he physically cannot make himself kill a kit. He won't even kill it if it is unborn inside a queen. Swordtongue isn't sure why, though it could be to blame for the fact that he's always wanted a mate and kits, but has been so mistrusting that he couldn't ever have that. If he couldn't have kits, why should he make kits suffer because of it?

Swordtongue seems kinds of scary now, and also kind of relatable. The key to a good villain is to make them almost good, minus the fact that they are okay with murder/blackmail/other means of evil. Remember: mental illness in villains is a very hard way of playing. While I’m sure most other players will let you get away with making a character with a mental disease, playing them correctly must be a priority. Research the illness first before you make an “insane” villain and strive to make your portrayal respectful to those who suffer from the disease.

3. Lusting for Blood/Always Doing the Right Thing

If I've said it once, I've said it a thousand times: no one is purely evil or purely good.

For an example, Redfire and Swordtongue will demonstrate a scene. At a gathering, Swordtongue hears Snowstar claim that MoonClan is thriving, but has neglected to tell the other clans that DawnClan has taken some of their territory, and are now suffering from the loss. Finding him weak, Swordtongue decides to talk to a MoonClan warrior, Redfire. Swordtongue believes that Snowstar’s demise would not only benefit MoonClan, but also give SunClan an opportunity to ally with, if not take over, MoonClan in their time of need.

DON'T: Redfire shook his head. "No, Swordtongue! I would never kill Snowstar; he's been a good leader, and I could never betray him like that!" he spat. "And if you want him dead so bad, then you'll have to fight me!"

Okay, not bad, honestly, but not all heroes just do the right thing, and it's very interesting to make heroes struggle to do the right thing.

DO: Redfire looked at Swordtongue with confused eyes. Kill Snowstar? But, why?

"Why would you, of all cats, want Snowstar dead?" He asked. When Swordtongue explained that Snowstar had betrayed his own clan by letting DawnClan take that sliver of territory by the moor, the one place that held the most prey, without even fighting for it, Redfire tilted his head. Sword was right, Snowstar had done nothing to keep DawnClan from taking MoonClan’s food source, and now they are starving. He flicked an ear.

"It... would be easier to kill him... And MoonClan might be better off..." His yellow eyes rose to Swordtongue again. "But what about Warblerfeathers? If she becomes leader..."

"She would form an alliance with SunClan to stand against DawnClan, and we would both get along just fine; no one would stab the other in the back, and no one would leave their clan in the dust for their own skin."

Red blinked. "Yes...." His eyes widened again. "But, no! I'm a loyal warrior of MoonClan; I can't kill him!"

"Then you leave your clan to starve just like Snowstar is doing." Swordtongue looked up at the waning full moon. "Good night, Redfire; I do hope your clan doesn't die off by the time leaf-fall is over." And with that, the gray tabby tom walked away.

Now, for Swordtongue's side of this...

DON'T: "He must die!" whispered Swordtongue to himself. He hated Snowstar. He always seemed so high and mighty, and he was a MoonClanner, now a sworn enemy. His claws itched at the frosty ground, and he swept his tongue over his right fang. He could already taste Snowstar's blood in his mouth. If only no one would kill him, he would jump up on high rock and tear his throat out! How could he let DawnClan take away other clans’ territories?

He only seems crazy. Calculated killers are often scarier and work better in the context of a medium-sized roleplay, such as this one.

DO: "Pathetic, cowardly excuse for a leader..." muttered Swordtongue. He hated Snowstar. Ever since the leader gave up the moor to DawnClan, Sword had seen him as weak. He'd rather be killed for decimating an enemy clan than let his own clan starve. And now Snowstar had the gall to stand in front of the four clans and claim that he was not a force to be reckoned with? DawnClan's newest territorial addition was proof enough that he was a liar!

Sword flicked his tail back and forth. As much as he disliked the other clans, it wasn't fair that MoonClan was dying without cause. Leaf-Fall made hunting hard, and without their hunting ground, they would die in a famine. If MoonClan was to live, Snowstar had to resign or…

...Die. His blue eyes lifted to the leader once more.

"Is that how MoonClan can survive...?" He looked down toward his paws as the faintest shadow of a grin flickered at the corners of his lips. "Then you'd better start praying, sir; they might not spare you while you're alive."

He looked over at the congregation of MoonClan. If he just started with one warrior... Maybe he could turn the entire clan on Snowstar...

Here, Swordtongue seems slightly concerned for MoonClan, but he also wants all of MoonClan to kill their leader. Thus, he's still a villain, but he's not just blood lusting.

Of course, these are not absolutes. All of the examples above have their own flaws. Play with your characters, but do remember to keep some of these tips in mind to keep your stories interesting.


MoonClan

Apprentices:

Foxkit, Lionkit, Falconkit, Riverkit, Moonkit, Jaykit, Snowkit, Flamingkit, Enchantingkit, Breezekit, Firekit, Dark-kit, Candlekit, Mammothkit: Early August

Amberkit, Pinekit, Cometkit, Wispkit, Ivykit, Rainkit: Late August

Warriors:

Glidingpaw, Beetlepaw, Shadepaw, Ghostpaw, Stillpaw, Ravenpaw: Early August

Blackpaw, Moltedpaw, Flowerpaw, Coalpaw, Teutonicpaw, Hysteriapaw, Dicepaw, Splatterpaw, Twistedpaw, Milkypaw, Quietpaw, Cloakedpaw, Triumphpaw: Mid August

Mauka: Late August

Medicine Cats: Doepaw (Early August)

Elders: Kaiserstar

Deaths: Kendrick, Dawnfire, Silentcrusader, Blazestripe


EarthClan

Apprentices:

Nettlekit: Early August

Nightkit: Mid August

Stormkit, Ashkit: Late August

Warriors:

Mistpaw, Summitpaw, Pheasantpaw, Shadepaw: Early August

Duckpaw, Baredpaw, Goldenpaw, Dovepaw, Cougarpaw, Wolfpaw, Coyotepaw: Mid August

Foxpaw: Late August

Medicine Cats: Sorrelpaw (Early August), Smallpaw (Early August)

Elders: Decimus CV, Threekings


SunClan

Apprentices:

Brindlekit, Cloudkit, Rock-kit, Tumblekit, Icekit, Mintkit: Early August

Dawnkit, Deliverance, Honeykit, Dusk-kit, Vanishingkit, Sparrowkit, Whitekit, Greykit, Pumpkinkit: Mid August

Xenokit: Late August

Warriors:

Flightpaw, Cinderpaw, Lusterpaw, Monarchpaw, Moorpaw, Ma’at, Ashenpaw: Early August

Returning Moon, Coyote: Late August

Medicine Cats: Maplepaw

Elders: Doehunter, Gorsepelt

Deaths: Sedgefoot, Coalnose, Bramblefrost, Tungstenwolf


NightClan Rebels

Apprentices:

Queenkit: Mid August

Jaykit, Goldenkit, Birchkit: Late August

Warriors:

Temptationpaw: Early August

Owlpaw, Icepaw: Mid August

Tiger: Late August

Elders: Belarus


DawnClan Rebels

None

Gathering & Battle Planning

Posted by Ember on July 9, 2017 at 11:40 PM Comments comments (27)

Hey guys, we have some planning to work out. By our usual calendar, the next gathering will fall this coming weekend (July 14-16) and the medicine cat meeting the weekend after that (July 21-23).

As well, we have planned a dog attack on MoonClan and to have the humans gas a rabbit warren in SunClan territory, followed by a major battle. We can have the dog attack and rabbit warren gassing happen in the coming week (which MoonClan and SunClan can try to hide during the gathering), followed by the gathering. Then, to give us a bit of time for the battle, we can let two weeks pass and have the battle take place on the weekend of the 28th-30th. Does that sound alright to you? None of this is set in stone, just my attempt at how it could work, so if you have any ideas please speak up.

Regardless of when exactly the gathering happens, about 30 cats should attend the gathering from each clan. Leaders, make sure that each member with an eligible character in your clan has at least one character attending and try to have the invited character lists posted as soon as possible. The clans will travel to Hawk’s Tree on Friday, the gathering will officially begin Saturday, and the clans should return to their camps by Sunday evening but the gathering can go past that point if necessary. As well, I’ve noticed that the medicine cat meetings have been poorly attended lately. Medicine cats, please put the meeting down on your calendars as I will not be sending out any reminders for it.

 

Monthly Meow LXI

Posted by Ember on June 27, 2017 at 1:35 AM Comments comments (16)

Hello everyone! I hope you’ve had a fantastic June and have even more exciting plans for July. The roleplay has been pretty active lately and we have lots of fun things planned in-character. Out of character, registrations are still open and are likely to remain so for a while longer, so if you have any friends you think might be interested in the site, please show it to them.

This is part five of the series of Monthly Meows comparing the canon universe to Warrior Cats of the Forest. Rather than jumping straight into discussing our specific clans’ specific to the individual canon clans, for this Monthly Meow I’ll be going over the general similarities between our clans as a whole and the canon ones. Previous topics in this series included The Warrior Code, naming conventions, demographics, and the living clans’ relationship with their dead. As in the previous Monthly Meows, I used the Avon paperback 2004 American edition of Into the Wild, my sketchy memory of the rest of the books, and the Warriors Wiki to write this, so if you see anything inaccurate please speak up. As well, The Warrior Cats canon universe is notoriously riddled with contradictions and continuity errors and is far beyond the scope of these newsletters, so I’ve limited these Monthly Meows to primarily focusing on the first six books published (Into the Wild-The Darkest Hour).

Our clans differ in a few key ways from their clan counterparts beyond the specifics of clan personality and territories. For instance, while the canon clans are all named after their founders, the only clan on this website to follow that tradition is MoonClan, the first clan. The rest were named rather haphazardly, with RiverClan being named after the canon clan and BoneClan being modeled after the canon BloodClan. I called up the friend who named StormClan, but she didn’t remember her reasoning so that one’s a mystery. NightClan was next, named to match MoonClan. DawnClan followed the nighttime theme with a bit of hope symbolism to reflect the reason Amberstar founded the clan to begin with. SunClan was named both to mirror the other clans’ names and the fact that SunClanners live in full sunlight without the shade of trees or buildings. EarthClan got its name both to fit in with SunClan and MoonClan, and to reflect a sense of stability that the new clanmates hoped for.

The other differences are centered on the clans’ location. The canon clans are located in England, while ours are near Detroit, Michigan. While a bunch of plants native to England have bled over onto this site (such as gorse), others haven’t (blackthorn is mentioned several times throughout the first book). The recently published Herbs Guide lists more specifics, but due to the shift there are some herbs from the canon series that do not thrive in Michigan, and some herbs that are unique to this website. As the herbs guide is so new it has yet to be integrated into the website fully or affect roleplay yet, but I look forward to seeing medicine cats using our Michigan natives in the future. The weather in both Michigan and England is wet and fluctuates with the season, so even members who don’t know that the clans here are located in Michigan go ahead with our seasons system without any trouble.

While this departs more into clan practices, which will be covered in a future Monthly Meow, the canon clans don’t know where the others’ camps are (page 94 and 254 of Into the Wild). I don’t know how this would be the case, given that there is a history of fighting and they always seem to target each other’s camp. Cats on this website fall into the other extreme, knowing so much about the other territories that their knowledge can step into being unrealistic for those who have not lived in another clan. This knowledge gap could be attributed to territory size. In the canon series, it takes a few hours to cross over a clan’s entire territory (page 59 Into the Wild), but on this site it isn’t unheard of for even DawnClanners unaccustomed to running long distances to travel from their camp to NightClan’s camp at an unbroken run. Even less realistic, cats jump between threads like no time has passed at all, usually for the sake of convenience and sometimes to the detriment of the roleplay.

I’ve already gone over the specifics of clan structure on the Warriors Hierarchy Guide, so I won’t be too repetitive here, but while the overall clan structure between our clans and the canon clans is mostly the same, there are a few key differences. Leaders and deputies, for instance, do not play an entirely essential role in organizing the clan’s day to day activities. Rather, warriors set up patrols of their own and patrols are generally less formal than they are in the canon books (Into the Wild, page 93). This is mostly for out of character reasons, as leaders and deputies can’t be online all of the time and if they were expected to set up every patrol, nothing plot-related would ever get done. Leaders in the series also take a more active role in resolving personal issues, a role which is mostly left to other clan members due to the sheer size of the clans on this website. As discussed in the last Monthly Meow, medicine cats on this website serve mostly as healers, with their role as a spiritual guide and interpreter being pushed to the side. As well, queens take up the responsibility of teaching kits about the code on this website, not medicine cats. Warriors take up a larger portion of our clans than they do in the canon series. As well, senior warriors are a much more official rank in the series than they are on this website, where the term is rarely even used. The warriors of the series also know some basic herbs (Into the Wild page 240), while roleplaying warriors with medicine cat knowledge frowned upon on this website. Warriors in both the canon clans and in our clans are responsible for training apprentices, but again for mostly out of character reasons, the bond between mentors and apprentices is much stronger in the canon series. Despite those differences, the role of a warrior in both the canon clans and in our roleplay is the same: to feed and protect the clan.

Are there any other differences you guys have noticed between the clans in the canon series and our clans on Warrior Cats of the Forests? I’d love to hear them in the comments! The next Monthly Meow in this series will likely be comparing the clans to their canon “counterparts.”


MoonClan

Apprentices:

Thunderkit, Tawnykit: Early July

Silverkit, Autumnkit, Crimsonkit, Leafkit, Owlkit, Barredkit, Jaggedkit, Glacierkit, Heatherkit, Kaiser II, Cinderkit, Callingkit, Shellkit, Nettlekit, Riverkit: Mid July

Foxkit, Lionkit, Falconkit, Riverkit, Moonkit, Jaykit, Maplekit: Late July

Warriors:

Flamingpaw: Early July

Ghostpaw: Mid July

Hirondelle, Dragonpaw, Unbreakingpaw, Redpaw, Doepaw: Late July

Elders: Kendrick, Dawnfire, Silentcrusader, Twistedgrin


EarthClan

Medicine Cat Apprentice: Mossypaw (Early July)

Apprentices:

Hawk-kit, Dark-kit, Spiritkit, Fallenkit, Nightkit, Skykit, Legendkit, Meadowkit, Sinkit, Risingkit, Firekit: Early July

Rain, Tigerkit, Risingkit, Owlkit: Mid July

Warriors:

Blazingpaw, Velvetpaw: Early July

Penguinpaw, Walruspaw, Mask: Mid July

Ravenpaw: Late July

Deaths: Silverpool, Ricochet


SunClan

Medicine Cat Apprentice: Maplepaw (Mid July)

Apprentices:

White Oak, Beautiful Valley, Red Cloud, Star Dancer, Young Eagle, Foxtail Grass, Willowkit, Graykit, Daisykit, Variety of Flowers, Restless Sky, He Fights, Races Eagles, High Backed Wolf, Cottonwood, White Tailed Deer, Dusk-kit, Standing Elk, First to Dance: Early July

Walks Without Sound, Apep, Nephthys: Mid July

Burningkit, Downwardkit, Robinkit, Distant Thunder: Late July

Warriors:

Venompaw: Early July

Patchedpaw, Tigerpaw: Mid July

Elders: Coalnose, Bramblefrost, Sedgefoot

Deaths: Snakeslither, Tugstenwolf, Jaguargaze


NightClan Rebels

Warriors:

Red Cedartail, Stormpaw: Early July


DawnClan Rebels

Warriors:

Loomingpaw: Early July

June Gathering

Posted by Ember on June 10, 2017 at 2:10 AM Comments comments (18)

Hello everyone!  I'm so sorry that I totally dropped the ball this past week and forgot about the gathering.  Thankfully, we don't have any big plots going on that will be hurt by pushing the gathering back a week.  So, the next gathering is scheduled to take place this coming weekend, June 16-18th.

About 40 cats should attend the gathering from each clan. Leaders, make sure that each member with an eligible character in your clan has at least one character attending and try to have the invited character lists posted as soon as possible. The clans will travel to Hawk’s Tree on Friday, the gathering will officially begin Saturday, and the clans should return to their camps by Sunday evening but the gathering can go past that point if necessary.

The medicine cat meeting will take place the following weekend (June 23-25th), following the same pattern.

Plot Planning

Posted by Ember on May 28, 2017 at 8:55 PM Comments comments (105)

Hi guys!  If you haven’t yet, please check out the last Plot Planning Page and the History Page, which was updated on the 25th.

As Ripple pointed out on the EarthClan Camp thread, there seem to be a whole bunch of disconnected side plots going on right now. Ideally, we can talk here about how to wind some of those side plots together to aid the overall plot.

As well, we need to decide what to do about the meeting between MoonClan and SunClan scheduled to take place in 14 in-game days. This doesn’t necessarily need to be 14 out-of-game days.


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